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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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FixallsubGWX
Hi everyone . Can someone explain easy to me where to put
"FixallsubGWX " . I enabled it in JSGME modsfolder and enabled it throug this . It must be wrong , 'cause I can't get it to work ![]() ![]() ![]() Thanks for the help ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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@Starlion
Can you be a bit more explicit. What do you mean you can't get it to work? Best regards. Fubar2Niner |
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Hi there Fubar2Niner
![]() Thanks for quick reply ![]() Here's what I do : I install ShIII like this : C/Users/John/Desktop/SilenthunterIII/SilenthunterIII and I installed GWX3.0+SH3Cmdr3.2+SH3Cmdr3.2confg file and in the GWX is an old JSGME v2.2.0.120 . and I want the "new" JSGME 2.6 . But I can't get it installed over the old one ![]() ![]() 1.st Flotilla,Brest wednesday 24 , 1941 uboat : U-131 type IXC . Could someone please explain very easy what I done wrong . 5 years ago since I played SHIII . Thanks for the help ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#4 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Here is my my activated mods that I have enabled :
GWX - Alternate Loadscreen - Full Circle New_Lorient_v1.1 GWX - Open Hatch Mod Fubar_Grey_Leather_Crew_Skins GWX - No Medals on Crew SH-5 Water for SH-3 Ultimate V10 Officer symbol V0.2 GWX - Late War Sensors Snorkel Antennas CapZapEmblemsPack_Final Type VII Mid cam Wooden_Lifeboats_Mod_1.1 (1) Merchant_Fleet_Mod_3.2 GWX_Community_units north atlantic chart GWX - Enhanced Damage Effects Rbs_SH4_effects_GWX_30_71 FixAllSubGWX
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#5 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=4333 Extract the file then copy the JSGME.exe file to your main SH3 folder. Thats all there is to it. fixallsubGWX is a mod fix for : http://www.subsim.com/radioroom/showthread.php?t=214215 If you don't use it, you don't need the fix. Best regards. Fubar2Niner |
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#6 |
GLOBAL MODDING TERRORIST
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GWX - Enhanced Damage Effects
Is flawed. It may not cause any issues but you roll the dice. ![]() |
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#7 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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fixallsubGWX
![]() ![]() I exract and copied JSGME , and it all went well , I removed also GWX Enhanced Effects . But I can't see no differences with those other mods I have installed ![]() ![]() Thanks for all help ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#8 |
Watch
![]() Join Date: Jan 2020
Posts: 30
Downloads: 36
Uploads: 0
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I could use the fixallsubGWX mod but can't find the download. Can anyone link me to it please?
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#9 | |
Navy Seal
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