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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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![]() Sorry to pimp my work here but a couple of weeks ago somebody from these forums emailed me and asked if id make them a good quality model of a type23 sub to use in projects outside of sh3. Since then ive misplaced their email and dont recall their subsim username so cant get in touch. So if you still need the model could please PM or email me and i`ll send you the file. Thanks -Fm. ps heres some pics. ![]() ![]() ![]() |
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#2 | |
Pacific Aces Dev Team
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Fantastic work as usual Flak
![]() What would I need to do to convince you of creating a Narwhal model for SH4? ![]() Something has intrigued me of your post: Quote:
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One day I will return to sea ... |
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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Beautiful is all I can say...
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Grey Wolf
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Hitman: What would you have to do do convince me, hmmm, buy me a new pc so i can run sh4??? seriously though i cant mod anything for sh4 since i cant run it, so sorry no Narwhal from me antytime soon.
I have no idea just what project the person who requested this had in mind, but the "outside sh3" bit meant i didnt have to deal with poly limits etc, which is why the model ended up as 160000 triangles using 11 seperate textures files, it would need some serious work to convert it into a game-suitable model. +Letum your PM box is full. ++ a couple more pics. ![]() and untextured... ![]() |
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#5 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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Sorry. PM box emptied.
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#6 | |
Pacific Aces Dev Team
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![]() Quote:
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One day I will return to sea ... |
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Flackmonkey. you have made a beautiful model.
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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Nice work & nice pictures! I love underwater scene
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#9 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
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![]() ![]() ![]() ++++++++++++++++++++++++++++++++++++ ![]() ![]() I wished myself such textures at your model. The model is to 99% finished it is missing only that, your textures and something fine MADE IN FLAKMONKEY section - . The SH3 of models has Stidler and Dietrich and I you with the SH4 also saw. --------- Your XXIII ------------- ![]() |
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#10 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Flakmonkey!
![]() Excellent job! ... Hipoly convert to Lowpoly ... and with "Melody" or "GPU MeshMapper" to make Normal, Displacement and Ambient Occlusion maps for Lowpoly ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#11 |
Sparky
![]() Join Date: Jul 2006
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Just a note from our earlier work on the XXIII, where we converted your original SH3 model into a human-playable version... The "training stripe" should be yellow, not white. This is a product of black-and-white photographs being misinterpreted.
According to a contemporary source on U-2329 "Das Boot trägt die gelben Erkennungsstreifen am Turm ..." We followed this up and could only find mention of yellow stripes, never white. I don't have any colour photographs of a Typ-XXIII, but I do have some of other U-boat types, if you want me to dig them out. Anyway, it should look something like this... ![]() ... however, that said, your new model's quality is muuuuuuuuuuuuuuch better!!! ![]() Stunning work, Flakmonkey! ![]() |
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#12 | |
Grey Wolf
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Oops, i had a feeling that stripe was wrong, i used a beautifully painted 1:72 scale model for texture reference http://hsfeatures.com/features04/uboattypexxiiicw_1.htm since all the shots of the real thing i could find were small and grainy. + while im here, 1 last piccy... ![]() |
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#13 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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... and FPS ↓ ...
In SH3 (NSS_UBoat9d2) hull + turm ~ 40000 poly's ... ... and for example look http://www.subsim.com/radioroom/show...016#post951016 #344 ... 93131 poly's ... ... I want Flakmonkey's model ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-23-08 at 03:19 AM. |
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#14 |
Grey Wolf
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Since the person who originaly contacted me to request this still hasn`t shown up i may as well give it away, so anyone who wants it...
http://www.savefile.com/files/1797694 The file is in .mb (maya) format, i did convert it to obj but found this was causing geometry errors on the conning tower so scrapped it. +I should make it clear that this is NOT a mod, its just the 3d model and textures. |
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#15 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Thanks!
Downloaded. ... But, very slow download speed ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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