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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2020
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I've looked on google and the rather shallow wiki but couldn't find anything. Neither did the (extremely over the top convoluted) stickies here give me any resources.
I'm looking for the in-game differences between the sub-types. Dive times, crush depths, fuel capacity, battery capacity, upgradability, etc., etc. I'm not interested in generalised statements or anecdotes. Only mined, published or scienced resources. P.S. running the Wolves Of Steel recommended mod package. |
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#2 |
Admiral
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I can give you one thing you do not need a resource for...
The type A had one external aft torpedo tube. You can’t reload, and the number of torps are limited along with fuel. And type 7C were used in the “black gap” and Operation Drumbeat. They had more fuel. Hope that helps!
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#3 |
GLOBAL MODDING TERRORIST
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#4 |
Gefallen Engel U-666
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Syphax!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Syphax
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 | |
Swabbie
![]() Join Date: Jan 2020
Posts: 5
Downloads: 1
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But thank you for assuming what I meant and not actually proving helpful. ![]() |
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#7 |
GLOBAL MODDING TERRORIST
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Implying is a twisted road.
Why ask about in-Game if you want real world facts? They are 2 different things! I'd suspect you'd think GTA Cars are real world settings from your post. Sorry to even respond. Won't happen again. |
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#8 | |
Swabbie
![]() Join Date: Jan 2020
Posts: 5
Downloads: 1
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I don't know how else to phrase it. You're the moron who keeps saying I'm comparing apples and oranges. You're the moron who brought up the real life historical ships in the first place. |
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#9 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
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All I can tell you that at about 175 m, your KDB will be destroyed (which apperaently is historically accurate), but you can go below 200 m in TwoS. I haven't found out the exact max dephts either.
But you could test it yourself. Save the game, start diving and see for yourself when your boat gets destroyed instead of throwing a fit and insulting people. This is a pretty friendly community, not a youtube comment section. |
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#10 |
CTD - it's not just a job
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Syphax, what makes you think the "morons" on this site can find something on the internet, if you can't? Have you tried
https://www.uboat.net Even it doesn't have all of the stats. There is a lot of such data lost to time and purposeful destruction. Look for a book at the local library maybe. "Attitude" goes a long way though.
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"...and bollocks to the naysayers" - Jimbuna |
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#11 | |
Swabbie
![]() Join Date: Jan 2020
Posts: 5
Downloads: 1
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This site you posted is about RL uboats. I quite specifically and repeatedly said I'm not interested in that. Attitude goes a long way, so do reading skills. |
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#12 |
GLOBAL MODDING TERRORIST
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Get a copy of S3d and start opening the Sub files.
Also look at the other files with NotePad. It's all there! I could write a script to extract it all I suppose. But being a Village Idiot? (or Retarded as you put it) I think I'll pass. ![]() And I'd suspect there is a WHOLE BUNCH of people here that know what I can do with the files in the SH Games! Now. Having said that. I'm willing to be polite if you are. |
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#13 |
Chief of the Boat
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Cool heads if we can be so kind.
TIA |
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#14 |
GLOBAL MODDING TERRORIST
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I'm trying really really hard!
And you know how off the trigger I could be! ![]() |
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#15 |
GLOBAL MODDING TERRORIST
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1st.
I highly doubt you will find the IN-GAME SUB stats anywhere on the 'Net. Those are in the files like the .sim and cfg files for each Sub. Add in the fact that any given Mod may change those at anytime. 2nd The easiest way to view the .sim files is with S3d WITH the SH5 changes. Should you need those? I can provide a link. 3rd. I am HIGHLY proficient at extracting and/or changing files for the SH Games. Not saying I'm the best. But I figure I rate in the TOP 5. I'm not a young kid playing around. I'm 62 years old and you'd be amazed at my programming. Not just SH Games. Others also. Now I'm Custom programming for the Cannabis Industry. Imagine that! ![]() 4th. I could be your best resource or be a Richard and leave you hanging on the line you seem to have strung for yourself. |
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