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Mate
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It's now become clear that our previous (and formerly correct) understanding that time of day had no impact on visibility was stealthily shattered sometime around update 0.20.
After some empirical research, below are the visual detection ranges as of game version 0.20b (current). Note that night time represents the extreme (no moon, pitch black) and so does day time (the brightest it can get), while dusk/dawn is calibrated to about the average amount of light around that time of day. Anecdotally, the exact amount of light influences the equation somewhat, so take the figures below as a rough guideline rather than gospel. ![]() Yes, this means that you can now do Kretschmer-style night attacks ![]() Kudos to Koji and Lucifer for hopping on my boat while I was running the experiments, and not dying of boredom :P Last edited by gurudennis; 11-29-19 at 05:09 AM. |
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Tags |
detection, range |
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