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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Hi All,
Wanted to start a thread to gauge interest levels among current Wolfpack players regarding what I and a few others have been working diligently on these past months. As we all know, Wolfpack is a great simulation, probably the best we have in terms of U-boat systems. Because the game is in such an early stage of development, things such as duds, specific U-boat damage etc are not yet modeled. Our intention with this campaign is to model such things by way of a third-party tool to assist in generating realistic results. What myself and a few others have been working out is a campaign of sorts, similar to SH3, where skippers and their crews plot a course on a shared map and admin, us, generates results for them as if they were on patrol, including aircraft, single ships, convoys, etc. They get a radio message from admin with Wolfpack settings and then use a shared spreadsheet in Google to fill in the details. Medals, promotions etc. are all there as well. Call it role-playing if you will. Here is a taste of what we’ve got: Plotting on Map: Spreadsheet for Realistic Results: This is intended to start a discussion and gauge interest in such a thing. We would run it on Subsim here. Thoughts?
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 09-18-19 at 11:43 PM. |
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#2 |
Born to Run Silent
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Very cool!
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SUBSIM - 26 Years on the Web |
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#3 |
Swabbie
![]() Join Date: Aug 2018
Posts: 9
Downloads: 92
Uploads: 0
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#4 |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Grey Wolf
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Another thing to note is we do not mandate a minimum crew size. But with mods it is very difficult to run the boat with less than 3!
Distinct advantages go to those who have a well-trained crew though, as follows: 1. Crash dive times are established by boat, and it is advisable to get your boat’s crash dive time down as we are currently simulating aircraft! 2. Skippers can send crewmembers to Admin for “checkrides” on stations. If they pass, the boat gets benefits in campaign. This encourages training and leadership within crews.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 09-13-19 at 12:57 PM. |
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#6 |
GWX - KC Crash Test Dummy
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We are now in the shop window for sure
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#7 |
Grey Wolf
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Updated link to map video in original post. We are now simulating navigational errors during the patrol. These can be reduced by training your crew on Wolfpack stations!
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#8 |
Grey Wolf
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BIG NEWS! Our esteemed member Elphaba (Zoe) has been able to mod the game for purposes of our campaign! I was merely technical advisor. Here are the features:
Wolfpack BdU Variant Mod 1.0 by Captain Zoe E Summers and Stosstrup (M. Hamacher) 1. Reload times are now between 20 - 30min PER TUBE, sequentially. 2. Salvo shot launch times are now set to the historical figure of 2.3 secs between each shot. 3. Torpedoes can now be Duds, with historical figures for the correct month / year. 4. Torpedoes can now prematurely detonate, and it will be detectable by the AI for the correct month / year. 5. Torpedoes have a historically accurate chance of losing guidance after arming. 6. The TDC will not allow a torpedo to be fired if any of the main ballast vents are open. 7. Upon firing a torpedo, a positive buoyancy will be effected. 8. Torpedo Ranges are now historically accurate and will change for the correct month / year. 9. TDC correctly recognises Torpedo max range based on date. 10. Climb down from bridge onto player controlled ladder animation is significantly faster; this not only prevents people blocking the ladder but is further useful for getting down your test dive times. 11. The UZO now has a compass rose for relative bearings (at the top) and the guide wires illuminate with the night switch (Note: do not rely on the gradicles for measurements). 12. Holding Q shows the mod details and version number. With this mods enabled, it is **strongly** recommended no boat shall sail with less than 3 crew. However, 4 (or more) crew are **strongly** advised. This is the first version of the Wolfpack BdU Campaign variant of Wolfpack. Further mods, tweaks and even bug fixes are being developed in parallel to the campaign and a new mod will be pushed to all boats as it becomes available.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#9 |
Grey Wolf
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Send me a PM if interested in joining. We are yet to go live on Subsim but are active on Discord.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#10 |
Grey Wolf
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We’re using Enigma in our campaign now!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#11 |
Grey Wolf
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DRUMROLL........
We go LIVE TOMORROW! "Denn wir fah-ren, denn wir fah-ren, denn wir fah-ren gegen Eng-e-land, Eng-e-land, ahoi!" ![]()
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#12 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Wolfpack BdU Variant Mod 1.2.2 by Captain Zoe E Summers and Stosstrup (M. Hamacher).
1. Reload times are now between 20 - 30min PER TUBE, sequentially. 2. Salvo shot launch times are now set to the historical figure of 2.3 secs between each shot. 3. Torpedoes can now be Duds, with historical figures for the correct month / year. 4. Torpedoes can now prematurely detonate, and it will be detectable by the AI for the correct month / year. 5. Torpedoes have a historically accurate chance of losing guidance after arming. 6. The TDC will not allow a torpedo to be fired if any of the main ballast vents are open. 7. Upon firing a torpedo, a positive buoyancy will be affected. 8. Torpedo Ranges are now historically accurate and will change for the correct month / year. 9. TDC correctly recognises Torpedo max range based on date. (Red 'No Solution' light) 10. Climb down from bridge onto player controlled ladder animation is significantly faster; this not only prevents people blocking the ladder but is further useful for getting down your test dive times. 11. The UZO now has a compass rose for relative bearings (at the top) and the guide wires illuminate with the night switch (Note: do not rely on the graticules for measurements as the scale isn't applicable for the UZO magnification level). 12. Holding Q shows the mod details and version number. 13. Attack periscope no longer has stabilisation. 14. Observation periscope no longer has stabilisation. 15. Realistic torpedo weight (in water) now removed from U-boat's mass when torpedo fired. 16. Binoculars can now be used inside the sub. 17. Added Wolfpack BdU and Version number to main menu. |
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