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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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Without map contact updates on, we all know the attack map is nigh-on useless - especially when the U-boat remains in motion after firing. That being said, do you expert Kaleuns here have other methods to pre-check whether your firing solution might reasonably hit its target before firing?
One visual cue I use is the trail bubble when firing my torpedo when at a narrow gyroangle. I visualize the distance with the target and extrapolate if the torpedo would hit it. However, that can only be done after firing. Thanks! |
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