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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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got a question for you guys. I'm looking to clean up my mod soup. I'm currently using these damage mods
in this order. Am I using anything redundant or not of use here ? Anzacmicks Damage Immersion Anzacmicks Damage Immersion Patch for MFM 3.3 TheDarkWraith Ship Plane Fire Damage v1_4_SH3 Torpedo Damage Final v2.0 GWX - Enhanced Damage Effects Last edited by Doolar; 07-02-19 at 09:36 PM. |
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#2 |
Eternal Patrol
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Moved to proper forum.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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sorry, I was switching back and forth and lost track
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#4 |
Eternal Patrol
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Not a problem.
I've always had crashing problems with GWX Enhanced Damage Effects. All I can suggest is to use JSGME to remove all the damage mods and test them one at a time.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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I use the last 3 mods, have them enable, but in the reverse order, with others mods in between.
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