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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
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After a little upgrade to my pc, I load up my mod soup with one addition that I could not run in my previous set up, FM_interiors. V1 did run fine and v2.1D had a CTD but after the 4gb patch, the game load up fine (at least in a sigle mission test, need to run beginning a campaign)
But there is also a mod I want to use but I should enable where (more properly), before or after what mods that I have, its GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 My mod list: H-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) SH-5 Water for SH-3 Bigger Sun v2 GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - No Medals on Crew Conus' Historically Accurate U-boat Emblems 1.2 Lutzow's Officers - SET6 LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX_DFa-Flag&Pens_2010 FM30_UpDown_GWX__ Waterstream+Exhaust Combi V2.3 for GWX3 Torpedo damage Final ver2.0 Wooden_Lifeboats_Mod_1.1 DasBootSehrohr Real Depth Charge Q Ship mod GWX3.0 OLC's Modified Searchlight Beams for GWX3 New Uboat Guns 1.2 TDW's Ship Plane Fire Damage_v1.4 Foam WB's Decks Awash + Fuel Economy FM_NewInterior v2.1D FM_NI_Fix_for_Anvart_FM30_UpDown Conning Tower open Hatch TestFMfood MaGui F optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F TorpedoSolutionButton for MaGui F MaGui F FIX for GWX3 v3- 2017 CT_FM_NI_Fix_for_MaGui F O2-Gauges v2 Type VII salvo selector Sh3_volumetric_clouds&fog_V2.2 Aces' Super Turms v6 for GWX Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Evan82's Uniforms II Charts addon 1.4 NYGM_IABLnew Optional - Charts Addon 1.4 GWX_MFM ships Supplement to V16B1 (JSGME) Stiebler4B_Addon_for_V16B1 Last edited by Rhodes; 07-03-19 at 05:09 PM. |
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#2 |
Eternal Patrol
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It has been my experience that Conning Tower Open Hatch Mod does not work with MF's New Interiors. Others have confirmed this, but your experience may be better.
I'm considering doing away with FlakMonkey's mod altogether in favor of the German U-Boats Compilation mod, as it apparently has complete interiors for every class of boat, including the Type II, and the Type VII and Type IX have the e-machine and aft torpedo rooms as well. I don't know if the hatches open and close, but from what I've seen the trade-off may be worth it.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
|
![]()
Steve, MF's New Interiors is a new mod after FM_NewInterior v2.1D or a addon?
Well, even with V1 of FM interior mod, I could always use Conning Tower open Hatch mod. Only thing of the last mod I do not like is the player position, but I learn to cop it. Yes, I would love to try the german boats but have to see where to enable them and what I should remove. Aces conning towers mods I think they are a No go with germans boats. |
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