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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
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So, it's around Sept. 3rd 1939 and I have just crossed a merchant with no flags.
Not sure where they are headed but they are coming from Norway. What should I do in this case? Report, attack, let go? ![]()
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#2 |
Silent Hunter
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Location: AN9771
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Is the mod in your signature the only one you have enabled? Or do you have more in JSGME?
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My site downloads: https://ricojansen.nl/downloads |
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#3 | |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
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![]() Quote:
My current enabled mod list is: GWX -16km atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Enhanced Damage Effects GWX - Integrated orders GWX - Main Movie - 'Das Boot' GWX -Open Hatch Mod M.E.P. v6 - VisualSensors for GWX3 with Anvart's FUMO mod Rapt0r's Uniforms V2.0 [Black - All Leather] SH-5 Water for SH-3 20 Km Atlantic V775 FM_NewInterior V2.1D Rbs1_SH4_Effects_GWX_30_71 GWX - No Medals on Crew LifeBoats&Debris_V4 Rubini 's Underwater dust&plancton v1 sobers_3d_waves Torpedo damage Final ver2.0 Thomsen's Sound Pack v3.2 (edited by me) Sh3_volumetric_clouds&fog_V2.2 TKSS 18 German U-Boats Compilation FixAllSubGWX New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ahnenerbe WideGui 1920x1080 Greyed out mods have been somewhere overwritten by other mods. The problem tho, is not mod related, but more general. What are the rules of engagement towards unflagged merchants?
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#4 |
Silent Hunter
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Good question. I never came across a situation like that.
This I found when asking Google about it: https://politics.stackexchange.com/q...d-consequences And then there is this pdf document (57 pages), (Barry University School of Law: Under International Law, Must a Ship on the High Seas Fly the Flag of a State in Order to A void Being a Stateless Vessel? Is a Flag Painted on Either Side of the Ship Sufcient to Identify it?) http://lawpublications.barry.edu/cgi...ltyscholarship
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 05-10-19 at 07:08 PM. |
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#5 | ||
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
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![]() Quote:
For the Game an Ship without Flag react like an "Neutral". Quote:
Maybe an Typo-error in the Campaign-files in an "Origin="-entry. Or an missing entry in the Origin-Roster. Since GWX is hiding the vessel-colors on Navi-map, you would normaly see that this merchant is green colored neutral. If you use GWX30, all merchant have flags. Only the Higgins-boat does not. As seen in Museum. Greetings. |
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#6 |
Medic
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Location: Milan, Italy
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You sir are a genius.
I checked the museum and apparently, flags are gone for all ships, although they are shown on my uboat. I'm looking for a solution right now.
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#7 |
Medic
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Location: Milan, Italy
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I would like to thank everyone who answered, for a start.
Looks like a conflict betweet Wide GuI and Uboat compilation caused the flags to disappear. The problem can be avoided giving priority to the Uboat compilation mod over Wide GuI in mod list.
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#8 |
Silent Hunter
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Priority being enabled as last? Because in your list the Compilation mod is enabled first, before 'overridden' with the Wide GUI
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#9 | |
Medic
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Location: Milan, Italy
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![]() Quote:
Don't exactly understand the logic, but it works lol
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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