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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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I see no auto/manual TDC implemented
![]() No teleport No map tools seen so far from the videos. No real nav (celestial). Note: A little thing that could be done is the option of displaying your sub location in this format: -12.9012/-38.3344 for instance. Then just input these numbers into Stellarium app or pc version and from there you plot your position using celestial nav... but I do not know if the game simulates great circle navigation or if it’s a flat Earth surface like in the SH series... in other words, if 1km is indeed 1km in the game World. Multiplayer same sub/wolfpack All those above to attract Expert/Veterans Skippers real hardcore players. (I say no to time compression! ![]() Sent from my iPhone using Tapatalk |
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#2 |
Eternal Patrol
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One thing I would like to see is a non-teleport. What I mean is a function where you would hit a key or click a button to go somewhere, but rather than teleporting it would walk you there. I'm in the engine room. Someone tells me the bridge crew has sighted a ship. Rather than walk myself or teleport I would click the 'Bridge' button and the game would walk me through the boat to the control room and up the ladders until I was where I wanted to go.
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#3 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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That would be a great idea too
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#4 | |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
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![]() Quote:
Teleport I don't know. Map tools are already in, but very rudimentary. No real nav...yep. Though not a loss for me, I am not a total sim nut. Multiplayer is possible with the engine and was planned if the Kickstarter would have gotten enough money. Sadly that wasn't the case, so it there is only a "probably later" by the devs, depending on how well it sells. |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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in regards to teleport, in some cases, I think the player should be able to take control of certain positions, so long as they are manned but someone. especially true of watch.
even if its just a sailor, you just wont have the option for full manual control over them. |
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#6 |
Watch
![]() Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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Being able to use the map tools in map view on top of the intended target. Now you can't do that, and without accurate data all the effort taken to implement manual targeting is useless IMHO.
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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If you mean a map mode where its top down 2d style map, i believe it is planned for later. quite a few have requested it.
Also there is manual TDC! People keep staying there isn't because its not so obvious how to do it, ant its not covered in the tutorial (because it was added later). here's a guide. |
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#8 | |
Watch
![]() Join Date: Apr 2018
Posts: 26
Downloads: 11
Uploads: 0
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![]() Quote:
Let me explain it with an example: Currently, you find a target on the map, and it is indicated with a green dot. I want to put a marker on the green dot, turn on the stopwatch, and calculate heading and speed. Yet this is currently not possible in Uboat, since it doesnt allow me to put a marker on top of the green dot. You always have to put lines and marks next to the target, which WILL lead to a couple of degrees of inaccuracy. Sure, this will buff out the more data points you gather, but with the game speed being accelerated most of the time (and no way to decelerate it to 1x), and the VII being what it is speedwise, thats a hard chore. Not being able to accurately draw on the map makes manual targeting and attack planning more difficult than it should be, for no apparent reason. |
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#9 |
Sailor man
![]() Join Date: Jan 2013
Location: Hong Kong
Posts: 50
Downloads: 78
Uploads: 3
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A gamey TDC and sometimes annoying to use if you're attacking a convoy sequentially. You still need to select a target in order to use it, and you have to do it one by one.
Would love to see a fully controllable TDC station that keeps my current solution, with gyro angle displayed so I can do fast 90 attacks. Currently this station is neither clickable nor AI controlled. |
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