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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2003
Posts: 113
Downloads: 3
Uploads: 0
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Dev Team! Imaging the Market Share you're missing out on!
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#2 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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The devs likely wouldn't have the resources to work on multiple platforms, and I'm not sure a game like this would be a big seller on console even if they did.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#3 |
Torpedoman
![]() Join Date: Apr 2003
Posts: 113
Downloads: 3
Uploads: 0
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I understand the lack of resources on a development team. However, I think they'd be surprised by the amount of interest the console gaming community would have in such a game. I'd read somewhere a version for Mac/iOS was in the works. I would settle for that if it didn't demand a brand new machine. My new MacBook is pretty choice and only six months old but we know how that goes with computer gaming. I don't have time in my life to warrant another dedicated high end windows gaming machine but want to play subsims when I do none the less.
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