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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2013
Posts: 20
Downloads: 29
Uploads: 0
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It took me a while to learn to like CW's. But I do like it. But the torpedo function drives me nuts. The torpedo's "fall for" the noisemakers EVERY SINGLE TIME. This causes the torpedo to go around in a circle, reacquire the sub and as it gets close, the enemy sub releases another noisemaker and of course, the torpedo chases the noisemaker all over again......rinse and repeat.
It's utterly ridiculous. I wish this one part of the game was fixed. Agree? |
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#2 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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If it is wire-guided you can control the torpedo.
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#3 |
Helmsman
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In my own sub, if I release a noisemaker too early or too late it has no effect on a homing torp.
The enemy AI seems to get it right every time. ;-) |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The torpedoes guidance system goes into countermeasure homing mode when it detects a CM. This is normal. But at some point the torpedo will make it to its intended target. So can't say I've seen an endless cycle of CM's myself.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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I've most often noticed this with a highly maneuverable enemy like the Alfa. Also, it seems to be worse during time compression. I've had enemies evade long enough to get away from a Mk 48 at the end of its run (say less than 3 minutes of fuel remaining) but never one that was completely invulnerable.
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#6 |
Mate
![]() Join Date: Dec 2016
Posts: 51
Downloads: 31
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Since each vessel only has 20 noisemakers, it's probable that the torpedo was able to hit because the target ran outta noisemakers. It surely should be the case for larger ships that require 2+ torps to sink, SSBNs, capital ships etc.
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#7 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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While watching Jive Turkeys video's I saw he had MK48ADCAP swim out torpedoes...Where and how do I get them??
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#8 |
Helmsman
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ADCAP torps are defined in the weapons.txt control file. Whether or not a sub uses them is defined in the specific vessel txtfile.
Before mucking about with the default control files, best to make a copy for safe keeping so you can easily return to the default configs if you need to. |
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