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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2015
Location: Uppsala, Sweden
Posts: 9
Downloads: 96
Uploads: 0
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Hi,
The title speaks for itself. I usually set the depth of the torpedo equal to the draft of the ship for maximum flooding possible and it works most of the time. But as I snuck upon a large merchant today I fired a salvo of 3 torpedoes from 4km away and only 2 of them managed to go off and impact the ship. The third one had a depth much deeper than the others which I noticed when I went to external camera mode. This is also the reason why I never use impact and only magnetic, because it just doesn't work. I set the depth about half of the ship's draft and the torpedo doesn't dive or rise to the correct depth. Is this a well-known bug? I am NOT using manual targeting. Thanks in advance, Mildly |
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#2 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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Torpedoes, especially in the early years, were notorious for both duds and depth keeping difficulties. It's not unusual for them to run substantially deeper than their settings. Also, in bad weather (heavy, rolling seas) setting shallow run depths often result in either the torpedo breaching (breaking the surface) or running extremely deep.
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Doesn't the Ship ID Book give numbers about hull depth and/or generic advice about torpedo depth setting? I would aim a little higher than these numbers.
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#4 | ||
Swabbie
![]() Join Date: Aug 2015
Location: Uppsala, Sweden
Posts: 9
Downloads: 96
Uploads: 0
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Ah, So it's a feature then (lol). Seriously though thanks for a small history lesson in torpedoes. I've always suspected the game with GWX of not being as accurate as people make it out to be but I guess it's somewhat true. Very commendable of the guys to go the extra mile for the little details. Quote:
You mean the recognition manual? Not really so much advice as it just gives basic info about a ship type in question. See here: ![]() |
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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Yep, here it says 'Draft 6,6m'. I would set torpedo about 3m to be safe. But that's not a guarantee they will explode of course, the impact-type ones were faulty early war (especially if not hit at right angle 90°), and magnetic ones may just not detonate, they were a real disaster... Later in the war there were still duds but less often.
You can change that in the game options (no dud torpedos) if it frustrates you. Last edited by XenonSurf; 07-09-18 at 08:23 PM. |
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#6 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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If you use H.sie hard core fixes,look is the option "torpedo failure fix" selected !
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