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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2020
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Where can i see the time to impact for my torpedos?
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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![]() After you launch the first torpedo the clock will pop-up. the red clock hand will show you the impact time, although this can be over 1 minute. Only the time for the 1st torpedo of multiple launches is shown. You can also see your torpedos in the attack map if you zoom-in. XS |
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#3 | |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
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![]() Quote:
In addition, the red time to target hand turns a bright red at one minute to impact... FWIW, the Mk 14 at high speed covers 1000 yd in about 35 sec... Since the stopwatch only registers the first torpedo launched I use that information to time subsequent torpedo releases to (hopefully) obtain simultaneous impact. If I target three ships at say 3000, 2300 and 1500 yds I launch the first torpedoes and then subsequent fish at about 25 second intervals. ![]() |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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I recently was far away of a task force with a juicy battleship at 8400 yards but at perfect -90° AOB. No second chance to get in position (convoy was faster than my sub). Theoretically enough distance for the MK14 at slow speed with 33 knots travel time. I have set the depth to 15 feet and launched 3 torpedos in desperation, but I should have chosen a 1 and 2 degree difference angle relative to my first torpedo to score at least 1 hit, without that I could only see 3 misses as a result
![]() But at that distance it was a fool idea to fire anyway I think. The clock remained black in that case IIRC, also because I didn't get a direct lock on the target, I had to hit L to get a solution for some seconds (without manual targetting) , the clock didn't pop-up in that case, I had to display it manually, then I had to go to the attack map to see the torpedos run for about 3 minutes. XS Last edited by XenonSurf; 06-19-20 at 02:18 PM. |
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#5 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
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Running FOTRSU, the clock doesn't pop up by itself, but I activate it.
Also time to run can be shown on the attack map, when you are locked on to target, the line that shows a little ahead of the target has a number at the end of it: time to impact for the torpedo you about to fire.
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I spent the cold war under water. |
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