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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Born to Run Silent
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Does Sonalysts have something in the works?
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SUBSIM - 26 Years on the Web |
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#2 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Looks good. Almost like a 3D version of CMANO. Fingers crossed!
![]() Last edited by Kaye T. Bai; 11-26-17 at 02:35 PM. |
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#3 |
Ocean Warrior
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Its beginning to look a lot like Christmas..
![]() I just checked the date again to make sure this was a new announcement. ![]() In reality, I would be more than happy with a "DW2" that featured an updated (16 X 9) graphics engine and world map while not forgetting what the mod community has done over the years (keep it accessible). ![]() Please have a buying option that doesn't include Steam (if possible). ![]() I'm not sure how much we need advanced animations at stations, this would be a good "all hands" discussion so I'm open to other opinions. ![]() "Gilding the lilly" is fun to talk about but bear in mind how it can effect game play. How many cores/threads will we need? How much blood will we need to sell for a new GPU? What kind of OS can be used? Some type of "re-supply" option in campaigns. This could be dynamic based on how a campaign is going. ![]() Last edited by ET2SN; 11-26-17 at 11:21 PM. |
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#4 |
Weps
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It would be really a dream come through to have 2nd iteration of DW with all those modern bells and whistles.
However to me it looks rather like small presentation of capabilities of their new simulation engine to catch the interest of military procurement personnel for the purpose of education/training. Similar what E-Sim has done and still is doing with Steel Beasts Pro. Which could be perhaps also promising as they managed after all to spin both versions of the best tank sim for professionals in uniforms and all the rest of us. Time may tell. |
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#5 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Lots of new platforms in the game from the looks of it. San Antonio LPDs, Zumwalt DDGs, P-8 Posiedons, even F-22 Raptors. I wonder if this means stealth capability will be modelled in the game engine. The LCS and OHP FFG are in, though the latter has been retired by the U.S.
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#6 |
Electrician's Mate
![]() Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 36
Uploads: 0
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Just watched chazlys video, I am excited. I hope they make it with open world campaigns, like the silent hunter series.
I'm also curious about the different views they have shown about the interior of the ship. It looks like they've modelled some internal areas of the ships. That would be interesting if they made it like silent hunter 5 or ship simulator where you could walk around. Hopefully they have a quick view tab so you can quickly toggle through the stations in the heat of battle. I really can't wait to hear more
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Americans make better submarines? No my friend, Russia makes better submarines, Americans just make better computers ![]() |
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#7 |
Hellas
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What a wonderful news is this !
![]() These guys knows what the word 'simulator' means and if they go for a submarine simulator will be just heaven!
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#8 | |
Weps
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![]() I wish this project the best and I am most excited from the fact, that judging from external to code database, Lua AI scriptin Lua scripting, fbx 3D file format, as well as availability of SDK, seems to be quite open for outside moding and future development. Thanks for FPS Chazly video I am leaning towards the idea that this could be DW2 for public consumption. |
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#9 |
Loader
![]() Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 89
Downloads: 26
Uploads: 0
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#10 |
Ocean Warrior
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Then buy it from Steam.
![]() I'm just asking for an option that doesn't include Steam. ![]() |
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#11 | |
Ocean Warrior
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![]() But, let's not jump too far ahead. We've only seen pictures from Sonalyst. We don't know if we're seeing a basic story board or screen shots of an actual game. A lot of this might be wishful thinking on their part, nevermind ours. ![]() For example, if they include damage control stations how are they implemented? Do you just dispatch sacrificial nubs to fight the casualty? Is it an Auto Crew option? Do you have to stop an attack to turn the right valves? We also don't know the most important question. WHEN? I'm hoping for something on sale between Christmas and summer but we don't have a clue how far the game has progressed. If its already in Alpha or Beta, they've done a great job keeping it quiet. Still, I can't stop grinning today. ![]() |
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#12 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Looks like it'll be a hybrid Dangerous Waters/Fleet Command style game where you can command warships but also man individual battle stations. Awesome.
![]() Apparently they've been working on this for three years; hopefully this means it's near completion. Last edited by Kaye T. Bai; 11-27-17 at 01:14 PM. |
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#13 |
Weps
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Next update expected here:
http://www.sonalystscombatsimulation...eII/index.html Perhaps this may shed some more information on the subject. ![]() All in all its great that they still developing this awesome series of naval simulations with (perhaps) more user friendly mindset. |
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#14 | |
Ocean Warrior
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![]() I like the idea of making an update but not straying too far from their roots. There's a good reason why we're still playing Sub Command and DW. ![]() |
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#15 |
Ocean Warrior
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Just one request to Sonalyst-
![]() Could I please sail north from "papa-hotel" and not hit a beach? ![]() I understand why the USN could be sensitive about Pearl Harbor, I was home ported there for three years. ![]() |
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