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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2019
Location: TwinStates
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Greetings to All- I have got myself stumped here and would appreciate some direction from the experts here. For pokes and giggles, I modified a couple of the vessel files inside the default folder...namely, the SeaWolf and the Alpha. But I've been looking at so many files and lines of code, I've become cross-eyed and stumped.
For a quick rundown, the files I've edited are as follows with their respective folders ( keep in mind these are the oem files) Default Folder: config single001-017 Default\hud\damage_control brought in the respective files and masks for Oscar, Alpha & Akula default\language_en\mission: missions_single single001-017 default\vessels: wp_ssn_alfa usn_ssn_seawolf default\language_en\vessel: usn_ssn_seawolf_description wp_ssn_alfa_description For pokes & fun, I tweaked the following: Cavitation speeds/depths Submerged speeds Acceleration/Deceleration rates Dive/Surface rates Escape/Test/Periscope Depths Self Noise values Anechoic Coating True/False Towed Array Models substituted and tested Torp Reload times Noisemaker Counts and Reload times Thus far, all of the edits that I've made have worked without issues. Here's the ditch I'm currently in. I want to add the Akula & the Oscar to the list of sub option I can select from when I run the basic 17 single missions. From the Default's root folder, I can edit any of the single mission to include a list of vessels I can run for the given mission by the statement to include: PlayerVessels=usn_ssn_narwhal,usn_ssn_skipjack,usn _ssn_permit,usn_ssn_sturgeon,usn_ssn_los_angeles,w p_ssn_alfa,usn_ssn_seawolf,usn_ssn_los_angeles_flt 3,usn_ssn_los_angeles_flt2 Works great. Now I wish to add the oscar and the Akula by including it in the PlayerVessels list, as in- PlayerVessels=wp_ssgn_oscar,wp_ssn_akula1,usn_ssn_ narwhal,usn_ssn_skipjack,usn_ssn_permit,usn_ssn_st urgeon,usn_ssn_los_angeles,wp_ssn_alfa,usn_ssn_sea wolf,usn_ssn_los_angeles_flt3,usn_ssn_los_angeles_ flt2 So I make the necessary edits for Oscar, Akula & Sierra to be added to the list of options for single mission choices. Kill program, relaunch, select mission, opt for the Oscar, confirm the Oscar...then expecting the loading screen, instead the program just draws a blank screen, forcing me to kill the app and look for anything I've missed...same results when I opt for the Akula. Now the reason I've gone this route, instead of using the override addon that allows us to drive almost any sub in the game, I have personal handicaps with severe arthritis in both hands makes determining vessel ID painful after running thru 40+ signatures. The addon takes that number to around 140+ or more if memory serves- and at 60+ years of age, memory can be fun or agonizing. Now, if I knew how to cull out certain subs, and their respective linked files, I would be fine with that...as the AddOn mod that was made available to the public is a whopper of a kind gesture and considerable efforts that were put into the release. So, while this article definitely ranks up there with the TLDR label, could someone help me make the Oscar available in the single missions...hoping I made myself clear on the steps I took and probably overlooked or missed something small or something critical...since I've had success with modding the SeaWolf and Alpha, I' at a loss why the Oscar and Akula edits bring things to a halt... Could I get a hand extended for some help adding Sierra, Oscar, Typhoon, Akula and Virginia? Many Thanks to the contributors and board operators. AllTheBest- AllQuiet Last edited by AllQuiet; 01-29-19 at 01:52 AM. |
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#2 |
Gefallen Engel U-666
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AllQuiet!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
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To make any of the non playable subs playable you need to add things like the masts etc into the relevant sub file. You also need to tell it what HUD to use.
This is what you would need for the Akula.... You will have to double check the weapons used under lines.. TorpedoTypes=wp_uset-80,russian_moss_2,wp_ss-n-16,wp_53-65M,wp_kalibr_3m54,wp_kalibr_3m14 TorpedoNumbers=20,5,6,0,6,8 As not all of them will be in the default game. Numbers match the number of weapons on board sub, so if 6 named then has to be 6 numbers etc (MAX of 6 types or you will have issues!)
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#4 |
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![]() Join Date: Jan 2019
Location: TwinStates
Posts: 28
Downloads: 20
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Thank You Most Kindly Ramius....I will jot all of this down, reabsorb and apply. So, in short, I got very lucky with my edits of the Alfa and the SeaWolf. I had just assumed that I had covered any and all bases(files sub-links), paying very careful attention to avoid a syntax issue. Still somewhat stumped due to the fact that I never edits to the Alfa weapons when I pulled off the Alfa tweak.
On a lighter note...the tweak that I was able to accomplish with the Alfa brought about the absolute spit and giggle this am. Engaged with a Sierra (default folder usage), We had a rundown/chase match until I could close in on him. We circled about back and forth, I'm purposefully firing all torps as ranges closed in to less that 1000 yards. I employed hard rudder braking and turning, and waited and waited for him to get off a good shot on me. Under 1000 yards between us, it was then that I was able to steer course where his own torp would take him out. I spewed coffee laughing so hard. Below is the edited Alfa characteristics- when employed, it brings to mind WoT (which Im terrible at since it requires faster fingers than I own anymore!) Movement] SurfaceSpeed=20 //SubmergedSpeed=42 SubmergedSpeed=60 //AccelerationRate=0.35 AccelerationRate=0.60 DecelerationRate=0.1 RudderTurnRate=2 TurnRate=2.8 PivotPointTurning=0.250 DiveRate=7 SurfaceRate=7 BallastRate=0.3 Waterline=0.04 SubmergedAt=0.114 CavitationParameters=37,-170 PropRotationSpeed=-150 EscapeDepth=500 TestDepth=2000 PeriscopeDepthInFeet=35 [Acoustics & Sensors] SelfNoise=118 ActiveSonarReflection=20 ActiveSonarModel=wp_squid_arm PassiveSonarModel=wp_squid_arm TowedArrayModel=FALSE AnechoicCoating=TRUE RADAR=wp_snoop_head RADARSignature=SMALL [Weapon Systems] TorpedoTypes=wp_set-65m,wp_ss-n-15 TorpedoNumbers=14,4 TorpedoTubes=6 TubeConfig=1,1,1,1,1,1 TorpedoTubeSize=21 TubeReloadTime=17 NoisemakerName=wp_noisemaker NumberOfNoisemakers=20 NoisemakerReloadTime=13 Last edited by AllQuiet; 01-29-19 at 07:03 PM. |
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#5 | |
Watch
![]() Join Date: Jan 2019
Location: TwinStates
Posts: 28
Downloads: 20
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Thanks again for your help! AllQuiet Here |
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