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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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More interested in subs than ships and asw planes/choppers. Which would be better for me? Kinda seems like there is a big debate over which is more "realistic".
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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DW with RA mod
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#3 |
Ocean Warrior
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Take my opinion with a grain of salt.
![]() You have four "mainstream" titles to pick from for modern submarine games: Cold Waters- I don't play it. I'm not a big fan of Steam which basically makes it impossible to buy CW in the US. I tried buying it from GOG but my bank freaked out, and that was good enough for me. ![]() Dangerous Waters (stock)- The game I DO play. ![]() DW has a steep learning curve unless you've played other Sonalyst games, then it feels like "old home week" but with a frigate, a P-3, and a chopper. ![]() It should be noted that DW didn't have the greatest rep during its "golden years" back in 2005. It ran just fine as long as your PC came from an underground forward-thinking hardware research facility. Otherwise, hang on tight and start memorizing those Blue Screen codes. ![]() ![]() And, yeah.. I said 2005. DW isn't old enough to borrow the car yet, but its old enough to go to the mall with its friends. ![]() ![]() Which is important after you forget one tiny detail and get your backsides handed to you. ![]() So, is DW a submarine simulator? Not really. What it IS, however, is the best representation of modern submarine tactics and strategy you can experience without joining the Navy. ![]() Dangerous Waters (modded)- I'm only going to deal with the two big mod versions for DW in this section. Not because graphics and sound mods aren't important, but because "LWAMI" and "RA" are so complete. With "LWAMI", you got a larger data base of navies to interact with and some nice updates to the playable sub models. "LWAMI" was also big in leveling the playing field for on-line MP gameplay. What that meant was that subs which use a waterfall display had that display "nerfed" a bit so its bandwidth was smaller. Not that big of a deal, but it seemed to work well if you wanted to drive a Warsaw Pact boat in MP with at least a chance of surviving. The best way to picture "LWAMI", IMO, is to say that if stock DW gave you a world where the cold war had just ended, "LWAMI" gave you a world that was set several years later where some new navies were starting to show up (plus that MP nerf). The only real bad news with "LWAMI" is that it hasn't been updated since my hair wasn't gray. ![]() OK, its time to tackle the 800 pound gorilla mod, Reinforce Alert!, or "RA". Its safe to say that Ivan and the RA crew have done outstanding work with RA and they don't seem to be in a hurry to move on to other projects. ![]() "RA", as far as I know, is still an on-going process and any bugs which are found tend to get fixed quickly. So, what is "RA"? Take all the features of DW gameplay that made it great in 2005 and update them to the present day. While you're at it, add more playable platforms including older sub classes like the Skipjack and Alpha, including new station screens ![]() "RA's" world is a little tough to describe if you're used to DW. The best way I can explain it is to imagine that the US and USSR ended the cold war on equal footing and the US then went into hibernation for ten years while Russia, well, didn't. I can actually appreciate this new style of gameplay. ![]() If you're an off-line player, the balance of power has changed and its now up to you to figure out how to survive. ![]() My only critique for off-line gaming is that darned, unbeatable, Akula. I'm at the point where if I manage to detect an Akula, my only action is to turn 180 degrees and try to leave the battlefield before the Shkval and rocket boosted torpedo have a drag race to sink my sorry butt. Honest, guys, I'm at the point where I have to edit the beast out of my single missions so I can get them back to being hard but survivable. ![]() The COMMAND series of games- aka: "CMANO". I'm trying to get into this game with its one-offs and actually buy it. I'm REALLY REALLY trying. I'm just not there, at least not for the foresee-able future. CMANO has two big strikes against it, IMO, that I don't see getting better. The first problem is the big problem, from everything I can see I need to pay boutique prices and invest in boutique hardware to play a top-down view game that could also be played with dice and a deck of cards. If you're fan of this series, I'm sorry but this is how I see it. I just can't rationalize the "this is what you pay for the GUI" vs "this is what you get" part. Strike two, for a strategy game with an impeccable database- why does the darned thing look like its running on rails and why do those plots always seem to fall apart? ![]() WHY????????????????????? ![]() Just FYI, modern military's do not knowingly practice fratricide. Its just really inconvenient and wasteful and stuff like that. And, CMANO should have known better. The pedigree of that crew makes me wonder what the heck they were thinking? Anyway........... ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Sub Command was great game but DW improves many mechanism because it uses improved engine. For example in SC submarines makes turns like train on rails - in DW try to set 2 kts speed during making turns from flank speed
![]() You will lose control of your boat. Today nobody play SC because DW "make it better". RA mod have cnoverted missions and campaigns from SC and 688 H/K. Even if you play mainly submarines you just cant sink surf player and vice versa. This means that you can forget about fascinating MP sessions, about really good things in DW. Playing against AI sooner or later will be boring. SC is still very good game and i recommend this title if you like to check all games from series. Make sure you play these games in the right order: from 688 H/K -> Sub Command -> Dangerous waters. |
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#5 |
Ocean Warrior
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And yeah, leave it to me to miss the obvious game in the title.
![]() Sub Command is fine if you're running older hardware that DW might choke. Really, in a lot of ways SC and DW are the same game. DW just has some more bells and whistles. SC will run smoother, if you're running older hardware or an older 32 bit OS SC might be your best option. I still have SC installed on this desktop. I should play it more often, but like I said, from a gameplay standpoint there aren't too many major differences. ![]() |
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#6 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I still have installed:
- 688 H/K + Crazy Ivan mod - Sub Command + DWX II - Fleet Command + NWP Dangerous waters versions (i need only swap the folders): - vanilla 1.04 - LwAmi 3.11 - RA 1.36 + Betamod 4.11 - RA 1.40 - RA 1.41 - RA 1.42 - RA 1.42-B - RA 1.43 - RA 1.44 (Rus) - RA 1.44 ...and: - Red Stom Rising (Dosbox) - Fast Attack (Dosbox) Last two works smooth even on washing machine or calculator :P |
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