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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Hi all
just returning to subsim after a while out. Im looking to buy coldwaters, and was wondering are there any mods you deem as essential to the game? Or just recommended mods please? I have played Silent Hunter III and V in the past, and dangerous waters a while ago, so i am looking for realism mods more than anything. Apologies if asked before but i could not seem to find any guide for new players or a mod list. thanks for any help slipper |
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Cold Waters and realism = nice oxymoron :P
If you looking for realism go back to SH V + mods or DW + Lwami (only SP mode) or RA (if you wanna play MP) |
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#3 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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Slipper,
I bought Cold Waters lately and tried to find some interesting mods too. There is a realism mod which seems promising: http://www.subsim.com/radioroom/down...o=file&id=5268 I didn't played with it yet (still doing tutorials) but I saw Jive Turkey video with this mod onboard ![]() Author of the mod recommends some more, which may be of interest to you: MekStark's "Low underwater visibility" mod his "Nato icons for campaign map" mod and his "Hidden Sensor Comp" mod There is also a little modification to config files to change placement of UI tabs (and I think: to get them visible all the time) http://www.subsim.com/radioroom/showthread.php?t=233315 Good hunting Artur
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#4 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Niedowidek
Thanks for taking the time to answer mate, very informative, thank you. regards slipper |
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