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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2017
Location: Saitama, Japan
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I didn't play for a long time and recently tried again.
I have a little trouble with missles. When i lunch more than one at a surface targets they seem to all explode at the wrong time, either overshooting or premature. I understand the minimum range is between 8 and 10. I only have this problem when i launch multiple missles. Do they interfere with one another? |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
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Are you talking Harpoons/TASMs or TLAMs?
TLAMS require the target basket to be set for the mission. TASMs/Harpoons can be shot down before reaching the target and also get sucked up onto other targets if their radar cones pick up ships you've already sunk. If your missiles are exploding prematurely check if the target has a CWIS under the recognition manual |
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#3 | |
Swabbie
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#4 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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Are you setting the missiles activation point correctly (the little box at the end of the blue aiming line)?
The missile will overfly anything until it goes active. I usually set mine to activate 1~2km before the target to give it time to acquire and lock on. I've only had a couple dive into the sea, everything else hits the target unless shot down.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#5 |
Swabbie
![]() Join Date: Dec 2017
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Ive been dropping them on or very near the targets so Im guessing no, so the box represents when the seeker head goes active?
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#6 |
Commander
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Location: Just east of the west coast.
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That's correct. Also bare in mind that any warship armed with CIWS will stand a very good chance of shooting down your missile, also, many warships can fire chaff which will deflect the missile. Pretty much, I reserve missiles for fleeing merchants and support ships.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#7 |
Swabbie
![]() Join Date: Dec 2017
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Ive instantly had better luck! I was 2 for 3 against escorts with 3 out of 6 missiles scoring hits, a chaff bloom spoofed one missile which then found a second ship, got a chuckle out of that. I really appreciate the help, the small change made a big difference, Now I just need to step up my game and play the beta but Im enjoying the mods too much yet.
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#8 |
Commander
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Location: Just east of the west coast.
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![]() ![]() I'm still trying to survive more than 3 missions at realistic level ![]()
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 12-15-17 at 11:30 PM. |
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#9 |
Swabbie
![]() Join Date: Nov 2017
Location: Saitama, Japan
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TASMs/Harpoons can be shot down before reaching the target and also get sucked up onto other targets if their radar cones pick up ships you've already sunk.
yeah Falkirion that was exactly right. My missiles were getting locked onto the signature of other targets! So i have been hitting more targets recently by choosing more carefully who i hit with what weapon. I had been practicing on merchants so i dont think it was CIWS. Is there such a thing as giving too much time to go active? I think maybe i am also doing that too. |
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#10 |
Nub
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Either the enemy popped their CIWS and are undetected or a glitch. The missiles usually home on a target and do not interfere with each other. For instance on the land strike mission, why even the 8 TLASM I launched at a single salvo (I was using a sub with VLS), they all homed on land targets. So yeah, the missiles may explode due to enemy counter-measure.
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#11 |
Gefallen Engel U-666
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Adml_Gab12!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#12 | |
Watch
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