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#1 |
Admiral
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Hi everyone!
I'm reworking my old Queen Mary, and in those days i was working on "Gray Ghost" armed. I've added a lot of platforms, added guns and searchlights' nodes and eqp definitions for guns and searchlights. Also i've started to rework\add turrets paramenters in sim file (just a small number), but i think i've done some mistakes. I can see guns and searchlights make 360° tours, shoot inside hull, ecc, acting like turrets' parameters are missing. Node's ID appear to be correct into .sim file, so i don't know what i'm making wrong. There's anyone who can help me in this fixing work, please? Voilà a trio of pics related to problem, with guns and searchlight placed into model: ![]() ![]() ![]() Best regards, Vd
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#2 |
GLOBAL MODDING TERRORIST
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You need to set the traverse parameters in the sim for each obj_turret
Then you might need to add Fire restrictions Look at the NFF_RiverClass in GWX 3 for the example. Node 7 is a beautiful example if I must say so myself. ![]() Last edited by Jeff-Groves; 12-17-17 at 09:36 PM. |
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#3 |
Admiral
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Hi mate, and thanks for your reply!
I'm looking at AntiAircraft 1 controller for River Class. In my unit i've setted traverse parameters and added fire restriction for each obj_turret (not so accurate, but this is just a test), but this doesn't appear to be the problem... ![]() Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#4 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
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Send me dat, sim and eqp files.
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#5 |
GLOBAL MODDING TERRORIST
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I know no other reason any obj_turret would fire through things unless settings are incorrect.
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#6 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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Solved. It was a wrong parent id.
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#7 | |
Admiral
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![]() Quote:
![]() ![]() itadriver found the bug, a partent id referred to unit's id in place of turret's id. ![]()
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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