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#1 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
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Hello people.
I've not been around for a long while and I'd be grateful if you could help me with a few things. There's a few mods been released or changed since I was last here ![]() 1. Is GWX gold the same as GWX3? I already have 3, but I'm wondering if there's a Gold version I'm missing out on. 2. These three mods interest me, and I think they're compatible with GWX, but I 'd just like it confirmed - 'Realism and game-related hardcode fixes'; 'Aces super turm conpendium'; 'Rubinis widescreen GUI'? Maybe one or two of them aren't even needed if I run GWX? Thank you for any help ![]()
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#2 | |||
Rear Admiral
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#3 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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OK, thank you very much.
I'll give the widescreen thread a read unless someone posts here before I get round to it this evening. There's so much on the forum I need to read to refresh my memory and I'm desperate to install SH3 and get to sea LOL. Thanks again FK.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#4 |
Rear Admiral
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You're very welcome. Gute Jagd!
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#5 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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Next elementary question (might as well keep them in the one place!)...........
I've been through the mods to see what I'd like, and came across a 4gb patch. I know this is for 64bit systems and that doesn't affect me. But I seen mention of a 3gb one too, no details, just a mention - would this apply to my 32bit OS? PS - the widescreen GUI I mentioned before is compatible with GWX. But it seems it's for a particular resolution and even then install it on a try-it-and-see basis.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#6 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
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#7 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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Ok - all installed (first time in 2 years! It feels good!) and running fine, except...........
oval/elongated display ![]() Any ideas folks? Is it something to do with the patch I mentioned a few posts above? Boxed DVD (Europe) to 1.4, GWX3, Commander 3.2 with GWX config. Native resolution 1920x1080. Rest of system see my signature. Any more just ask ![]() Thanks all. EDIT: the issue seems to have been resolved by installing the widescreen GUI. Now I just need to sort some issues that has raised itself LOL.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. Last edited by Nerazzurri; 09-28-11 at 07:37 PM. |
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#8 |
Rear Admiral
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Did you install any of the widescreen stuff?
If not, it's probably that your monitor and/or graphics card are set up to automatically rescale any fullscreen app to fill your widescreen monitor. Unfortunately the native aspect ratio of SH3 is the same as the old 4:3 monitors, and when you run it fullscreen and it gets rescaled for a widescreen monitor it gets all streeeeeeeeetched out which can be very disconscerting in the 2D screens where the circular dials turn into ovals and whatnot. Don't know what hardware you have but look in your GPU controller software to see if there's an option to turn off auto rescaling so that the game's original 4:3 aspect ratio is preserved. If that works what you should get is the old more or less "square" SH3 world that you remember with black stripes down each side to fill out the extra monitor space... kind of like horizontal letterboxing. (Just an FYI if you have an ATI/AMD card, in the latest versions of Catalyst Control Center the option to deselect rescaling is unavailable unless you are running a desktop res other than the preferred one for your monitor. IIRC correctly I got around this by temporarily changing my desktop res, going in and making the changes I wanted, then going back to the original preferred res. Somehow it seemed to "stick," don't ask me why. I had to fiddle with the issue a whole lot before I finally stumbled on a combo of factors that worked and I'm still not *completely* sure what made the difference, lol.) Another thing to try, is if you have a setup/options Menu for your monitor that is accessible by the little buttons on the front or side. Some monitors have an option built into their hardware that will cause the native aspect ratio to be preserved even in fullscreen mode rather than stretching images to fill the whole screen. Edit: never mind, looks like you already sorted it out. |
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#9 |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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Thanks Frau. Looks like I got it as you typed LOL.
Tomorrow I may even get to set sail ![]() I think the WS GUI needs some tidying, going by comments I see, but that can get done over time. For the moment I'm good to go.
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#10 |
Rear Admiral
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I may look into the WS stuff now myself, I was using a 16:10 monitor and everything seemed to be set up for a 16:9 aspect ratio. I've got that now and I would love to have the game in fullscreen for real so I'll have to see what progress has been made since I last looked into it.
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