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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I've revived an old WIP of mine started back in june 08 : the playable Ko Hyoteki midget submarine.
![]() ![]() I had left it aside for a long while while completing my Jyunsen B mod. I now think that the Ko Hyoteki might be a good addition provided someone out there start making historically accurate missions for it such as Pearl Harbord, Sidney Harbor and Okinawa. here are a few screens : campaign : ![]() mission screen : ![]() ![]() loadout : new loadout screen : ![]() ![]() all the extra stuff removed, doors no longer visible thanks to Peabody, only two tubes, but 4 reloads for the game's sake for now. the periscopes stick out of the bottom a bit, but no solution for now. It is stand alone (I added the version 3.4 of the torpedo mod on top of it) Peabody fixed the upndwn scope problem and the Damage image from the BIG sub. Keltos download link v 1.4 : http://www.filefront.com/14602335/IJN_Ko_1_4.7z/ or http://www.mediafire.com/file/mktzcimjvtm/IJN_Ko_1_4.7z or Last edited by keltos01; 09-27-09 at 07:17 AM. |
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#2 |
Loader
![]() Join Date: Jul 2008
Location: Anchoring at Vltava River, Czech Republic
Posts: 84
Downloads: 36
Uploads: 0
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Excellent idea, the missions with midgets will be a real fun
![]() And how is it going to be scripted in capaign as a playable unit?:hmm: |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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since it was such an old WIP I think I might start from scratch again...
I use for a base the Kaichu submarine (based on a typ II) and modify the outside, .sim etc... right now it doesn't look like much, but that's modding : ![]() ![]() ![]() ![]() ![]() I had too many CTD with the other ko hyoteki version, and I coudl'nt find what was wrong with it... I thus removed it from FF as well.. it will work in campaign mode like the Kaichu does. If you want a small sub for now that's the one to use. The Kaichu's included in my Jyunsen B etc.. version 3.0 mod. I would welcome a mission for the kaichu attacking a harbor like the Ko Hyoteki did, Pearl or any other, both subs are small enough to play that type of mission. Keltos keltos Last edited by keltos01; 12-02-08 at 10:04 AM. |
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#4 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hello
I look most forward to this project, I am hoping you will build the Pearl Harbor version with this but also I understand the need for the Australia raider version too. Both would be well received by SHIV fans |
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#5 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Try This for the kaciu
Spy Midway : http://hosted.filefront.com/kimuraijn/ Keltos quote : I would welcome a mission for the kaichu attacking a harbor like the Ko Hyoteki did, Pearl or any other, both subs are small enough to play that type of mission.
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Captain AJ ![]() Last edited by Captain_AJ; 12-03-08 at 01:37 AM. |
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#6 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
keltos |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#9 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() ![]() ![]() submerged : ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here it goes ! playable with the 2 single missions from Peabody and 2 others from Kimuraijn that are included. The giant diveplanes etc will be fixed later on so it doesn't look like Moby Dick !!! Keltos download link : http://files.filefront.com/IJN+Ko+ty.../fileinfo.html Last edited by keltos01; 12-03-08 at 11:29 AM. |
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#10 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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will remove the 3d model then.
keltos |
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#12 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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when I remove the 3d model for the doors it causes CTD ????
any idea ?? keltos |
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#13 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() ![]() ![]() ![]() not the best ship on the surface, but heck ! 19 knots submerged ! ![]() paving the way for the Sen Taka... getting there, but the scopes are gonna be hard to change for now, a lot of work in there... the doors are inside the sub thus not visible from outside. keltos Last edited by keltos01; 12-03-08 at 01:23 PM. |
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#14 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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the doors shot at the gun turret ?
:rotfl::rotfl::rotfl: seriously : the anim is still in the same place as before, so when you shoot, they appear ahead of the sub... maybe we can make the scopes invisible too ? that wouldn't change the way they work would it ? there is already a short one on the tower's model. but how do you do that ? I need it for the doors as well.. or I can remove the animation ? Keltos |
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