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Old 06-04-17, 10:32 AM   #1
Onkel Neal
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Icon14 Is Cold Waters moddable? Yes, yes it is.

I've been on the phone with the devs and they pointed out a lot of ways game's file structure is open to modding. Boys, this game is seriously moddable.

You can create your own missions, and your own campaign even, but you can also customize the sounds you associate with different events and pieces of equipment; you can change the HUD for a single sub if you want (ex: you could make a HUD for the Permit class boat that appears different that the Skipkack), so when you get a sub, it has its own customized feel.

Of course, you can tweak the performance attributes of the ships and aircraft, so if you want the Alfa to be a little noisier than it is in the game (and doesn't everyone love a noisy Alfa?), that's possible.

And yes, the missions have an amazing amount of RANDOM factors you can use, so replaying a single mission will never be canned. I especially like that.

Dr. Paul has posted a Modding Guide here. It will be updated and expanded on as time passes.

So, yeah, not only will you get a lot of enjoyment from Cold Waters straight out of the box, there are a lot of ways you can get more gameplay from the upcoming mods that Subsim mod gurus love to create.
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Old 06-04-17, 02:46 PM   #2
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Quote:
Originally Posted by Onkel Neal View Post
I've been on the phone with the devs and they pointed out a lot of ways game's file structure is open to modding. Boys, this game is seriously moddable.

You can create your own missions, and your own campaign even, but you can also customize the sounds you associate with different events and pieces of equipment; you can change the HUD for a single sub if you want (ex: you could make a HUD for the Permit class boat that appears different that the Skipkack), so when you get a sub, it has its own customized feel.

Of course, you can tweak the performance attributes of the ships and aircraft, so if you want the Alfa to be a little noisier than it is in the game (and doesn't everyone love a noisy Alfa?), that's possible.

And yes, the missions have an amazing amount of RANDOM factors you can use, so replaying a single mission will never be canned. I especially like that.

Dr. Paul has posted a Modding Guide here. It will be updated and expanded on as time passes.

So, yeah, not only will you get a lot of enjoyment from Cold Waters straight out of the box, there are a lot of ways you can get more gameplay from the upcoming mods that Subsim mod gurus love to create.
Great news, moding will really add to the loglivety of the title
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Old 06-04-17, 05:08 PM   #3
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Wow, this title just gets better and better!
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Old 06-04-17, 05:21 PM   #4
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Do you know if the 3D models are moddable?
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Old 06-04-17, 06:44 PM   #5
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I believe so.

Correction, I was mistaken, 3D models not moddable.
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Old 06-04-17, 06:50 PM   #6
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interesting
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Old 06-04-17, 10:46 PM   #7
Giesemaschine
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Quote:
Originally Posted by Onkel Neal View Post
I believe so.

Correction, I was mistaken, 3D models not moddable.

No worries - thank you for checking on that for me Neal Still can't wait to create some tense campaigns though!
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Old 06-05-17, 07:00 AM   #8
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I hope it will be possible to add new units to the game. I have a couple of sub models ready at my shipyard...
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Old 06-05-17, 05:51 PM   #9
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Does anyone plan to make soviet missions?
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Old 06-05-17, 08:40 PM   #10
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How? Is a US sub going to fight for the Commies?
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Old 06-05-17, 08:44 PM   #11
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Great info thanks for it!

Sounds very mod friendly. Did it seem that adding the ability to set a depth and course would be something that could be modded in or would that go beyond the scope of what is possible with a mod?

Just curious, kind of the last thing holding me back but if I know its coming or can be added then I am in.

Thanks again.
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Old 06-05-17, 09:28 PM   #12
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As someone who has just gotten into modding in general, is it bad that my mind is about ready to burst with ideas of things to make? Like, for example, supertankers. And the Red October. And...
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Old 06-06-17, 03:24 AM   #13
Killerfish Games
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Please note that at this time new 3D meshes (ships, aircraft weapons) and maps cannot be added by users. Its a limitation of the Unity engine.
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Old 06-06-17, 05:10 AM   #14
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Quote:
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How? Is a US sub going to fight for the Commies?
Couldnt you make a playable Soviet sub using in game assets?
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Old 06-06-17, 05:24 AM   #15
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Quote:
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Couldnt you make a playable Soviet sub using in game assets?
Theoreticly yes, i tried to make a playable typhoon but the game stops as soon your in the mission setup
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