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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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I have put the la class I II in the game as instructed by jive turkey on his youtube video...Here is the path..Download the mod/open mod/override/steam/steamapps/select override from mod and drag to steaming assets/open/find 2 files default and override/open override ...Your files should show the LA Class I II...It does..But when playing the sim no LA Class I or II...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#2 |
Watch
![]() Join Date: Nov 2010
Posts: 26
Downloads: 107
Uploads: 1
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Your final hierarchy should look like this:
C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override Make sure the 'override' folder included in the mod download is in the 'StreamingAssets' folder.
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-- SnakeShi* |
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#3 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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17 hrs...17hrs and the fing thing still will not give me the LA Class 1&2...So far this "sim" has cost me $40.00 for the sim $40+ for a new key board and mouse...I QUIT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#4 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
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Why don't you just try the regular subs first? And why are you angry?
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#5 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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I have..But I want the best and after trying for all of that time I could not get it to work...Its very frusterating and I do have a rather short temper..Now when I try to install following you way and jive turkeys way I cannot find the folders in the sim...So its time to delete and go back to ww 2 sh4...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#6 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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You have to actually add the boat to the missions and campaign for it to show up. And you need to add it to the vessels list for it to show up in unit reference.
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#7 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Julhelm that's the problem..I have tried both ways mentioned above and no matter what I try they will not work..The ones that make a mod should give a route for installation in the readme file...I cannot find that in the file...There has to be a simple way to make this work..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#8 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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MISSION ACCOMPLISHED!!!! I have FINALLY been able to install mods in cold waters....Thanks to Jive Turkey Cookie Monster and Julhelm...Simplest solution of all was to calm down and READ the instructions...THANK YOU GENTLEMEN!!
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... Last edited by Berserker; 06-23-17 at 07:04 PM. |
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#9 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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A game, to me, is rather just jump in and learn as I go. But, when adding simulation to something real-world, there is much more reading, understanding, and applying going on.
Those posting guides and/or YouTube videos are teachers (VIPs) |
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