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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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So as part of my facelift to the TMO with RSRD campaign am working on, have Japan subs that were sunk by US submarines in proper time and locations etc so if player runs into them or if informed by ULTRA(plan to incorporate this) they can be sunk. Also will have a few randoms patrolling submerged.Eventual plan is if possible to have submerged enemy subs that will fire torpedoes(been told this is possible?).
I placed a few submerged Japanese submarines around the PTO, never could locate them despite knowing where they were supposed to be.Suspecting something was wrong. I placed one in shallow waters outside San Francisco and headed for it.Could hear it on bottom on sonar.Closed in and upon inspection, it was just sitting on the bottom just beyond the golden gate bridge, the starting point.Not moving at 4 knots at periscope depth as specific. I'm guessing the game sees this as a surface vessel and it wont work as a submarine even though you can specify a depth when placing the sub ? OR it just needs a tweak to some files. If so, which files? Definitely want to get this worked out. Also, anyone know if US DD's would depth charge an AI submarine? |
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#2 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#3 |
Navy Seal
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I had the depth set at 18.3 meters, periscope depth. Sub was dead and on the bottom. Is there a fix? Does there need to be two versions, one for surface and one submerged?
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Here's what I've found out in my little bit of testing. You can either have one surfaced and moving, OR submerged and stationary. That said, I recall a certain mission from TMO(?) with a surfaced Type IX that would submerge upon detection of the player.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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