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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
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Running SH3 w/GWX...all patched and updated.
Intel 3.6, 2 gig ram, Nvidia 7950GT video card. Searched the forum and found no answer so before I do a reinstall I thought I would throw the question here. I think the answer is simple but I'm stumped. Problem: Smoke from deck gun is blocky (big squares) and the edges of torpedo explosions are blocky/jagged. No other graphics issues observed. Have tried all Nividia graphics setting (AA, AF, all on, all off, etc) and have tried two different drivers (3rd pending) with no luck. I think the answer is simple. Help please!
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Not come across this before.
Check that you have particles set to 100% in the SH3 Options Menu. The only other thing I can think of is GFX Card Driver issues. Have you recently changed anything? Has this suddenly happened to your previously working install or was it evident from installation?
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#3 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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I am ashamed to admit that I have been away from SH3 (campaign-wise) for 2 months (
![]() I remember goofing with a particle.dat mod recently (a new smoke mod) but I thought I went back to the GWX one. My SH3 is heavily modded but I had hoped this would be a simple graphic setting fix. Thanks for the help and look forward to any other ideas
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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If you can, swap out the modded version with the default GWX one (from a clean duplicate install or file extraction).
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#5 |
Electrician's Mate
![]() Join Date: May 2007
Location: Chicago
Posts: 139
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No No NO!!! They are all wrong. That is how it was in real life. Perfect squares I mean. Just look at some old photos of torpedo impacts, you wil clearly see big square explosions.
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#6 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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Thanks danlisa. I think before I panic further and waste time goofing with drivers and restarts I try a clean install of, at least, the particle.dat to see if this helps.
Milkman- pass whatever your smoking this way.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#7 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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Well a complete reinstall did the trick so it was something that got dinked in SH3 and not my hardware or drivers....whew! Thank goodness I back everything up on CD's.
Kinda confused since, though my SH3 install is heavily modded, I use JGME to install and remove them but I guess over dozens of times of "add/remove" something can screw up. Thanks danlisa for the advice.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#8 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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With any heavily modded install, it's always worth checking JSGME's backup folder, if there are still files left in there after all mods are deactivated, then there has been a 'mod crossover' and modified files are still present in your install.
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
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I installed the same Particles file (smoke mod) & noticed that the sky was overcast but nav officer reported clear skies, I thought that I'd done something to my scene.dat file, fiddled for ages but couldn't find the problem!
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Sub captains go down with their ship! |
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#10 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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![]() ![]() And it happens with things you just don't imagine. Had a couple of those experiences myself ![]() CapZap
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#11 | |
Bosun
![]() Join Date: Jul 2013
Location: Mansfield, Notts. UK
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#12 |
Eternal Patrol
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A lot. But the thread starter hasn't even looked at the forums here in three years.
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#13 |
Growing Old Disgracefully
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Gamers do not realize that JSGME can screw up your files.
Before enabling mods use the JSGME Tasks > "Generate snapshot of game files" can be used. JSGME will then compare that file to "Compare game files to snapshot" when mods are disabled. This will show you whether any files have changed. Peter
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