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Old 04-06-17, 04:47 PM   #1
Bubblehead1980
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Default Adding a campaign layer

Love RSRD but always felt its missing patrols in key places. Japanese didnt have hunter killer groups allied style but did have patrol craft in key places such as lombok strait, that boats out of Fremantle had to avoid often en route to their patrol areas.

I'd like like o build one layer covering the whole war, have the individual "random" patrols disappear from area when appropriate , instead of how I did i before and have a layer for each time period.

So I build a layer with all the patrols, how do I get it to show up in RSRD campaign?
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Old 04-06-17, 05:22 PM   #2
propbeanie
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If you've got your "mission" file built with its RGG and / or "scripted" layer, and let's say you name it "BubblePatrol.mis". Keep a copy of it safe, and put another in the Data / Campaigns / Campaign folder. While there in that folder, open Campaign.cfg, scroll to the bottom of it, and note the numbering of the last entry (which happens to be [Section 96] in the next iteration of FotRSU). Add a new "header" then and point the game at your new file, giving it date restrictions, such that let's say it reads:

;Additional Additions by Bubblehead1980
;-------------------------------------

[Section 97]
; layer created by Bubblehead1980
FileName=data/Campaigns/Campaign/BubblePatrol.mis
StartDate=19420117
EndDate=19440731
GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative,Multiplayer Adversarial,NavalAcademy
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
EntryFocalPointLong=0
EntryFocalPointLat=0
MaximumDistanceFromStartPoint=90000
ExclusiveLayer=No
ExclusiveLayerID=0


You might notice that it looks a lot like that other sections, which it's just a copy of the section above, renumbered and pointing to the correct file, along with some smart-alecky comments after the semi-colons... Bingo! for just over 2 and a half years, there's your layer playing. With judicious use of the RGG time spans, you can really make it like it is very random.

Of course, it's always better to "package" it for JSGME, and for that you'd make yourself a "BubblePatrol" folder, make a "Data" folder below that, a "Campaigns" folder below that, and a "Campaign" folder below that, with a copy of your new mis file and a copy of the edited Campaign.cfg file in that folder. Drag the BubblePatrol folder over into the Mods folder, activate it, and cross your fingers that all goes well... - if someone changes the Campaign.cfg file in the mod you're using (which ~WILL~ happen with FotRSU in the next release), you'll have to modify your Campaign.cfg to comply. Else, submit your mod for inclusion in FotRSU, and get your name put up in flashing black lights on a black screen, and your name is super-fine font in the mod's credits, just like Jeff-Groves is getting...
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