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#1 |
Stowaway
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Hi,
I have a problem with this unit. In Wings3D, the tower is on the left, ok. When I import the model in S3D, it's on the right. If I uncheck "reverse face winding, all faces are inverted (they are now internal). So, how can I solve this ? |
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#2 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
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Hi
Have you finished with KGV and Liberty? cheers ![]() |
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#3 |
Admiral
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Hi mate!
Is your model this maybe? ![]() ![]() Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 03-30-17 at 08:32 AM. |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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SH games flip 3d model's coordinates. Supposing that your model looks okay in Wings, you need to mirror it on the x axis before exporting/importing it, for it to look okay in game too.
Seeing that your model is already mirrored (that's no surprise, since the model is coming from SH5!), no flipping is required. The model will look as supposed once imported in SHIII ![]() As you have already noted "Reverse face winding" actually inverts face mormals i.e. it turns models inside out, and it doesnt apply to situations where coordinate flipping is required ![]() |
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#5 |
Stowaway
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#6 |
Stowaway
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#7 |
Navy Seal
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Select the geometry or geometries you want to flip (body selection mode), right click, choose "Flip" and then right click on "X" to turn the object(s) around the global X axis. If you click with the left mouse button, each object will be flipped around the center of its X coordinates (in case of multiple object selection, with some of the objects off-center).
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#8 |
Commander
![]() Join Date: Nov 2010
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@VonDos,
of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did. @kendras, all SH5 models need to flipped along the x axis. As gap already told, flipping all parts of a model correctly requires some attention. I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position. |
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#9 |
Stowaway
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@VonDos : I think your model comes from SH4.
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#10 | |
Stowaway
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#11 |
Stowaway
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![]() ![]() I've found a faster solution ! I choose object selection, and I select all sub-objects. I choose vertices selection. I re-scaled to -100 %. I choose object selection, and I invert each sub-object one by one ! ![]() |
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#12 |
Commander
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kendras,
note, some of the SH5 models are just moderate re-works of SH3 models. The Bogue is one example. The 3D mesh is only little improved over the original SH3 model. Also note, the Bogue was one of the better models that came with SH3. I think, the SH3 model in combination with the GWX rextures is a far more beautiful representation of those ships than the SH5 model. In case you consider next to adopt the SH5 model such as those of Dido, Somers, Fletcher -- be careful, these models are almost identical to those in SH3. And they have the drawback of the much more ugly textures. |
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#13 |
Commander
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I stated:
"Next, re-seperate the entire model and re-group the parts into the desired subobjects" I guess, why I wrote it that way? |
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#14 | |
Stowaway
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![]() Ideally, it would be the SH5 model + GWX textures ! ![]() |
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#15 |
Stowaway
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