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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jan 2017
Posts: 18
Downloads: 218
Uploads: 0
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Although I have played subsims on and off for about 20 years, I am kind of a “noobie.” I haven’t played in a few years and that was Shells of Fury which is primitive compared to SH3 (but as a WWI buff, I still enjoy it). I must say that I was blown away by SH3.
I particularly enjoy the role play aspects of the game—managing the crew, choosing individual members, promoting and awarding medals to them. Although I downloaded SH3 Commander, which is a great mod, I decided not to turn off the fatigue feature of the game. Many posters have opined that it is too tedious, but I thought it was an interesting feature and I wanted to give it a try. It hasn’t been too onerous. I generally use time compression at 64+, which disables fatigue, except during combat when I use speeds of less than 32. Since this is when fatigue would be most noticeable, it has been a good compromise and for me makes it playable. The forum is a great source of information, particularly things that are not mentioned in the manual. For example, I found a post that mentioned there was a binocular feature in the game. It didn’t mention how to access it so I thought they might be referring to the UZO until I stumbled onto it by moving the mouse wheel on the bridge. I found another post that mentioned the absence of an anti aircraft gun on the II-A. I learned that you had to “purchase” the gun as an upgrade at no cost. I am quite impressed with how far these sims have come. By the way, I would appreciate any information on other features of the game that I might be unaware of. |
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