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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2016
Location: Indiana
Posts: 5
Downloads: 3
Uploads: 0
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Hello everybody,
I am having some of the same problems I had on Mare Nostrum. I easily accomplished the objective for sinking three submarines so no problem there. However, sinking 5 destroyers from Force H has been problematic. I sank destroyers from what I THOUGHT was Force H but it did not give me credit for the kills. How can I tell which ones are a part of Force H? Also, where is the aircraft carrier? Also, I tried to sit near the Malta harbor entrance in the hopes of intercepting a supply ship. I found one, sunk it, and it did not give me credit. It was still moving and was not in the Malta Harbor. I continued to camp just off the coast of Malta just below periscope depth to avoid aircraft screwing up the time compression. The approach of sinking stuff in the harbor at Malta worked in the previous campaign but apparently does not work for this one. It seemed like the people who produced this game did not care at all how good it would be.
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Con! Sonar! Crazy Ivan! |
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#2 | |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
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About the mission, what do you mean for "credit"? You mean tonnage or ship number (Class H)?
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#3 |
Growing Old Disgracefully
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Hi gp
The problem with the stock game is it is broken. Tonnage bar and campaign icons do not fill up. Only certain ships will fill the tonnage bar even if it is working. Numerous bugs spoil what game enjoyment there is. Force H IIRC is around Gibraltar patrolling the Mediterranean. Positioning outside Gibraltar should get you anything coming in or going out. Peter
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#4 |
Swabbie
![]() Join Date: Nov 2016
Location: Indiana
Posts: 5
Downloads: 3
Uploads: 0
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When I say credit, I mean credit toward fulfilling the related campaign objective.
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Con! Sonar! Crazy Ivan! |
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