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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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I have been thinking about making a U-boat management-style game, (kind of like "Uboot") but want to make it more like "Paper's Please" which is an odd game where it somehow makes the mundane rather fun/interesting.
The question that I need answered for design purpose is what the distinguishing differences are between what you're able to do in the SH series vs what RL U-boat captains would do. It sort of felt like you were doing all the calculating, navigation, sonar work and weapons management and I feel like that's not what a RL captain would spend his time doing. I'm just curious as to what a real U-boat captain would do/his involvement would be, in the typical situations such as spotting ships, torpedo runs, surface engagements, defending from air attacks, etc. etc. Thanks for your answers. Cheers! |
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