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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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Using the RA mod and the included dirty atoll mission, I go to patrol area one and sit there for 3, 10, 20, 30 minutes but can't complete the first objective.
![]() Edit: Found the issue with the mission. I uploaded a fixed version of the mission and can be found here: http://pastebin.com/HMMSEvrH Note this is only for use with RA 1.40 To install the fixed version of the mission open up the Scenarios folder within the Dangerous Waters directory. Create a new .txt file and name it something useful like dirty_atoll_fixed then copy and paste the mission file text. Save the file and make sure you give it the .mu extension. All done! Last edited by rentacow; 08-26-16 at 09:08 PM. |
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#2 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I do not recall any bugs in RA associated with the mod itself and this mission. Most issues with the mods involve automatic detection failures due to altered sonar profiles and missions not having ownship speeds adjusted to avoid this. |
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#3 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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I'm playing the modified version of the mission that came with the RA installation. The two objective areas are marked on the map with red circles and I am as close to the center as I can get. After about an hour I fail the mission as the inspectors arrive before I can take the readings. For some reason I cannot take screenshots in game for proof
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#4 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#5 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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Worked just fine with vanilla. I must find a way to open the RA version in the editor now and fix it!
Thank you for your help ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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FYI, the file is SM06.MS The Area 1 trigger should have two NOT scripts, referring to the Area 2 Trigger and the UN trigger. Essentially, the trigger should not fire if either of the other two triggers fire. The Area 2 trigger has one IF and an AND-NOT script. The Area 2 trigger fires if the Area 1 Trigger has fired and the UN trigger has NOT fired. Likewise, you have to sit in the area for three minutes. The radius of the trigger should be 0.2 NM. My guess is that RA either messed up the scripts or the areas are mislabeled. Last edited by Hinrich Schwab; 08-26-16 at 01:14 PM. |
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#7 |
Machinist's Mate
![]() Join Date: Sep 2014
Location: Onakushcloud
Posts: 126
Downloads: 58
Uploads: 0
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I found the issue. An easy fix. Area one could only be triggered by the AI version of the OHP. I changed it to the player controlled type.
Get the fixed one HERE A keen observer may notice another slight "bug" in the mission (or a few bugs) but I left it alone as it's not game breaking. A clever player could even complete the mission faster because of it. ![]() |
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