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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2016
Posts: 4
Downloads: 12
Uploads: 0
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I'm very new to the game, and I'm currently just getting a feel for things (though I am running the TMO and RSRD mods).
I recently went out on patrol, attacked and sank several ships, but I was down to eight torpedoes afterwards. I went back to the base I had sortied from to rearm (like I had done numerous times before), but despite the base clearly being in allied hands, it wouldn't register me as being in port, and wouldn't let me rearm. The port symbol still showed up at Darwin, so I figured the base had somehow "fallen" (despite not) and no radio messages were given about it (which is, itself extremely odd. It seemed like there were a lot of flavor-messages regarding current events and such when I first started career mode, but now there don't seem to be any). I went towards Singapore to find some more targets for my remaining fish, and I found them and sank them. Then, right as I'm leaving...two Takao-class heavy cruisers and a light cruiser show up. Seeing as this is the first time I've seen anything larger than a destroyer (let alone two heavy cruisers), I want to get a feel for attacking them. But I have no torpedoes. Can anyone help me with editing my save file(s) to add some torpedoes into my magazines? I've been looking in the "ActiveUserPlayerUnits.upm" file (incidentally, there is another such file in the folder "UPCInitial" that is within each save folder, and they seem identical...no idea what the deal is there), and while I feel like it's the right place to look, there doesn't seem to be anything regarding whether or not any given torpedo tube is loaded, nor anything about the overall torpedo magazines, despite the file covering every subsystem and equipment. Of particular interest is the "AmmoMagazineSize=1", followed by "AmmoMagazineRemaining=0" (and it is ALWAYS zero, in every save). Any help would be appreciated. |
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