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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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Hello!
I play the GWX 3.0 with the Commander, I really like reading the subk ships' name in the patrol log. A few days ago I found a good website: uboat.net I dont know how many ships are registered in the Commander mod, but there are a lot of allied merchant and warships on their list, and as I checked, there are names, that aren't in the Commander's database. So, I would like to add these new ships (merchant- warships), but I dont know how it works. As I see, there are classes like: NECT=GenericMerchantsAndTankers NACG=GenericMerchantsAndTankers NACG_early=GenericMerchantsAndTankers NKSS_CAT=M36B SVTugBoatA=NSVA But I dont know what it means. These are "Empire-type freighters", or ships between 3000-5000 BRT? Is it important what was the ship's "nationality". It would be funny to sink the "SS Washinton" under british flag. Or the names and flags are assigned by the game full random? Thx for your help! |
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#2 |
Gefallen Engel U-666
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Solyom2!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 06-11-16 at 04:29 PM. |
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#3 | |||
Eternal Patrol
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Uboat.net has been a valued resource for many years now. It is my primary source for WW1 captains lists in the '100 Years Ago Today' thread in General Topics, and is well known here. It doesn't get mentioned a lot these days, so congratulations on finding it and thanks for bringing it up.
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I have been meaning to go back and do the same for the classes that came with the game, but I've been too busy with new projects. Maybe someday. Quote:
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#4 |
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Aktungbby
Thank you! I just downloaded mods yet. ![]() Thanks for your answer! Can I have 2 other question? 1. Do I need the Merchant Fleet Mod to use your mod? Is it possible with GWX? 2. How can I install it? Do I need to copy-past the list of the ships (that is in the readme file) and put it in the Englishnames.cfg in SH3 folder? |
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#5 | ||
Eternal Patrol
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The Englishnames.cfg file in the SH3/Sea is only useful if you're using the Merchant Fleet Mod, as it only changes the class names for ships in that mod. If you don't use the MFM you don't need to replace the Englishnames file.
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#6 |
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I downlaoded and instaleed the MFM and skin packs with JSGME, but I have few problems.
I copypaste your ship list into the Englishnames.cfg When I found parities like: M02B=Medium Cargo 2 M02B=Brandanger Class Merchant I delete the first origin one, so only yours remained. But when I open the ingame Ship Handbook, there are few unassigned classes: M39A M02X Q01B MLaunchB1 MLaunchB2 SLaunch01 I see the picture about ship, but there is no name. I was looking for these classes in every (old and new) cfg. files, but I didn't find them. They are in MFM as I see, but they arent in any cfg The other thing: When I load the Museum, the game crashes Here's my mod list: http://s33.postimg.org/fetenwpan/sh3.jpg I hope Im'not so annoying with my complains. |
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#7 |
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Would you upload your englishnames.cfg file somewhere? 7
I suppose you have the right version, cause I totally made something wrong, my game always crashes with MFM. |
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#8 | ||||||
Eternal Patrol
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#9 |
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Finally, I managed to make it work.
Are there more neutral ships in MFM? I found a merchant ship, heading to a british port. There was no flag on it, only an irish flag painted on her hull. I dont know if its enemy ship, but the max accelarate was 32x, so I figured out. I suppose, in MFM, I can sunk neutral ships without penalty? Or these are enemy ships, that look like neutral (no flag for example). It's a little tricky to figure out what is the ship's nationality. |
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#10 | ||
Eternal Patrol
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Are you playing GWX? If so, there is a pull-down chart in the periscope station that lists all the nations, shows all their flags and when they are friendly, enemy or neutral. Quote:
There is a way to change the penalties and rewards. In the folder SH3/Data/Cfg there is a file called Basic.cfg. It will open with NotePad. Right at the top is this line: [RENOWN] In that section you will see the following lines: NEUTRAL=-1 ALLIED=1 AXIS=-10 Of course that is to discourage you from sinking neutral and especially friendly ships. If you change those numbers you will change the reward/penalty for sinking those ships. Some people change it to give themselves a reward no matter what they sink. I'm not quite that easy on myself. In real life captains who did sink neutral ships were never punished, and the couple of times they accidentally friendly ships it turned out that those ships were where they weren't supposed to be (i.e. Allied shipping lanes) or disguised as Allied ships and flying one of those flags, no kaleun was ever punished for sinking those ships either. For this reason I changed mine to read: NEUTRAL=0 ALLIED=1 AXIS=-1 While I don't get punished for sinking a neutral ship, I also don't get rewarded, so those torpedoes or gun shells are wasted. That's enough to get me to try to avoid neutrals without suffering unduly for a mistake. ![]()
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#11 |
Bilge Rat
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#12 |
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So, I finished my 1st aptrol. These neutral ships seem too much lucky for me.
I encountered 7 ships, most of them haven't got any flag. Is it okay? It seems ahistorical for me, however, Im not an expert. Anyway, I met 3 ships, without any flag, or even hull paint, they were darkened. They were headingtoward english ports, so I sank them. They were 2 allied, and 1 neutral ship. But I don't know how I should figure it out. There's any way to put national flags on these MFM ships? Any setting in the files? Do you have some tricks to recognize the neutral ships? Anyway, nice mod, and You did a good job with those ship names! |
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#13 | |||||
Eternal Patrol
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Basically, if it has a flag and a name painted on the side, leave it alone. Quote:
But that's just me, and I don't expect anybody else to feel that way. Quote:
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#14 |
Navy Seal
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Sailor Steve; Thanks for the explanation on the englishnames.cfg list. I either missed it the first time you mentioned it, or didn't understand it. I have now fixed mine.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#15 |
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I play in 1939 yet.
I like this mod? Are there any other mod which add new ships and skins to the game? And compatible with GWX 3.0 and the Ship Names? I read about a GWX Unit pack and a GWX skin pack. Are they good? |
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