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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What game settings would you prefer to see in the next submarine game? ![]() |
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The Great War - 1914-1918 |
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10 | 15.87% |
World War II: Atlantic - 1939-1945 |
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18 | 28.57% |
World War II: Pacific - 1941-1945 |
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10 | 15.87% |
The Cold War - 1950-1991 |
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19 | 30.16% |
After the cold war - 1991-Present Day |
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5 | 7.94% |
Other. If so please explain in a post ![]() |
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1 | 1.59% |
Voters: 63. You may not vote on this poll |
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#1 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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What setting do you hope for in the future and what did i fail to think off
![]() Last edited by vimza; 05-25-16 at 03:53 PM. |
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#2 |
Lucky Jack
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The one that actually gets made and released.
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#3 |
Admiral
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I would like to see a subsim massive online multiplayer platform that determines the outcome of a war. Most modern day sims are linear and mission based while WW2 is always the same abs the outcome never changes.
Maybe something like a new Cold War between US and China. But as an online ever changing world like world of Warcraft. The events inspire a changing world and politics within the game.
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#4 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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Reply to Dowly
The one that get made is a good one for sure ![]() ![]() Reply to bstanko6 Is that not what Silent Hunter Online was planned to be? I have not played it and it looks a bit dead right now but from what i read it is some form of shifting world. |
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#5 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
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I think the Great War 14-18 would be interesting, but as a game, I don't know. I don't know if it would be a bit low on action due to the limited technology of the time. But I am a big fan of the Great War, so I would buy it whatever.
I have always been interested in the u-boat of the second world war. The SH series is getting a bit dated now, and computer technology has come far the last few years. So a new Sub game is always welcome. It would be great, if we had a second world war game, where you could chose your own nation. I know SH 4 did it to an extent, but the game had its limitations. |
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#6 | |
Eternal Patrol
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Anti-submarine work was also interesting. Trawlers would lay nets to entangle the U-boat and force it to surface, where destroyers could use their guns. It was an interesting time. The first thing I would like to see is a World War Two game done right. I have a very long list of things I would do if I had the resources to make a game. I would start with the U-boats, making sure there was a good multi-player system so my next game would be about the escorts. Then maybe the British and Dutch submarines. Then the Pacific war, then the Japanese subs (and destroyers). Next would come World War One, with the same options. After that, who knows?
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Lucky Jack
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Kinda like WWIIOL was/is, but naval version. Everything would count on the players, maybe add some small AI escorts etc., but mostly escort duty/interception would be done by players. It wouldn't be a one "instance" type battles, but the whole Atlantic. Both sides would have high command (like in WWIIOL) who would decide which route the convoys would go and of course the German HQ would decide areas to patrol (these areas would be laaaarge, like 6x6 or 8x8 KM grids) where they expect the enemy convoys to be (but like in WWIIOL invidual players and squads could really go anywhere on the map). Players could form task forces (like tank columns in WWIIOL) to freely patrol the Atlantic etc. Heck, add in air patrols too! Only problem, of course, would be the lack of players for such a large scale game and niche genre. |
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#8 | ||
Seaman
![]() Join Date: Aug 2013
Posts: 32
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#9 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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How would such a game work. I WWII Online it makes sense to let anyone spawn in on the frontline. For a submarine game it would be strange with submarines spawning in. So would the player only take control of a submarine already out there?
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#10 | |
Lucky Jack
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Naturally, the Atlantic would be down-scaled like Europe is in WWIIOL. Not too much, though. Say, 15min trip to the center of the Atlantic from a French U-boat base. Milkcows could serve as mobile spawns for the Germans. Something similar for Allies. |
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#11 |
Eternal Patrol
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Not publically. My reason is not that I don't want people knowing what I think, but that it's quite long and boring.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#13 |
Chief of the Boat
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After the cold war - 1991-Present Day where surface and sub-surface could be played both singularly and in multiplayer mode.
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#14 |
Watch
![]() Join Date: Jun 2013
Posts: 22
Downloads: 311
Uploads: 0
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Pacific submarine war SH4 in WWII is not that interesting.Atlantic campaign was done twice in SH3 and SH5.
So it's unrealistic to expect SH6 or alike.But nuclear sub game is non existent.Not counting Sub Command and 688i, or Dangerous waters.Not counting because they are auld ( scots term for ancient ). Said nuclear sub games are realy good if you like hard core realism and have a **** load of time, but for most gamers, even those who consider themselfes hard core, it's a major dull ****.I mean you have to have some hollywood moments, drama and eye candy.Staring at 2d consoles just won't cut it.It has to be a game, can't be a real sim because 95 % of gamers will not by that.Though they will by something that will play like hunt for Red October. |
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#15 |
Sparky
![]() Join Date: Nov 2013
Posts: 153
Downloads: 86
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I've voted for Cold War but generally the post WWII era would be interesting.I'd like to see a carrer mode for this period and not restricted missions and campaigns lasting for a few hours.
It's not attractive playing a campaign where you've to accomplish a mission in order to progress. ![]() |
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