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Old 01-18-07, 10:02 AM   #1
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default Updated version: Seafloor SF V3 Final. +cargocrater V1.

Hiya.

After the positivt feedback i got from this mod i decided to make it public.

It will proberly also be included in next GWX patch release.

History:

I made another mode called Seafloor SF V2 but it only changed the sand textures on the seafloor.
But the game use 2 kind of seafloor textures so i wanted to complete this mod so it cover the entire seafloor.

Note. if you have downloaded the seafloor V2, you dont need to unistall it coz its exactly same file as it is in this package. ive only added 1 more file.

Description:

This mod will change how the seafloor looks like.
It comes whit 2 files.
Sand02.tga. This add/change the seafloor whit sea weeds, rocks
and minor adjustments like shadow and colour variation for
a 3D illusion. This seafloor can mostley be found close to shore and shallow waters. It also change how the costal line is shown up in most areas.

Stone01.tga. this add/change the seafloor on certain areas like part of
the northen hemispher. It illustrate stone/mud/sediment bottom and also change how the coastal line in thos area is shown up.

INSTALLATION:

Path: SH3/Data/Terrain/Textures

Either:

Its JSGME Compatible
Just unzip in your Mod folder and run JSGME.

Or

Unzip and copy the Data folder over your SHIII data folder.
When windows ask you if you want to overwrite files:
click on yes for all file/files.
This Mod don´t come with a Backup folder
be sure to backup your original files!

TESTING MODS:

Only Latest version of GWX. (december 23 corrections)
But iam sure it will be compatible whit other mods as well.

PROBLEM:

Non so far.
I havent been able to test it on a medium to slow computer.
But the size of the files is only 512x512 so it suits slow computers also
and you wont notice any frame rate loos.


For pictures. Check this 2 threads.

Sand texture: http://www.subsim.com/radioroom/showthread.php?t=102248
Se also page 2 in that thread for more pictures.


Stone texture: http://www.subsim.com/radioroom/showthread.php?t=103790




Download here:

File size 1.14 Meg

http://rapidshare.com/files/12256063...Final.rar.html


http://files.filefront.com/Seafloor_.../fileinfo.html

================================================== ==========


I also add a small mod to this thread.

This mod will replace the wooden crates on ships that can often seen as cargo.
Its a very small modification but it have an greate visual impact ingame.
I was tired to look at the same craters as shipcargo so i added a new textures to them.
It only change a certain type of craters so you can se a mix
of 2 different craters on ships.

Not sure if this is from the stock of the game but i used the file from
Juji Merchantmod-01_Ext cargo.
But all credits should go to Juju Grotjans cuz i just changed some textures.






INSTALLATION:
Path: SH3/Data/Textures/TNormal/tex

Its JSGME Compatible
Just unzip in your Mod folder and run JSGME.

Or

Unzip and copy the Data folder over your SHIII data folder.
When windows ask you if you want to overwrite files:
click on yes for all file/files.
Installation path: Silent Hunter 3/Data/Textures/TNormal/tex
This Mod don´t come with a Backup folder
be sure to backup your original files!

TESTING MODS:

Only latest version of GWX (December 23 corrections)

Download here:

Filesize 1.31 Meg

http://rapidshare.com/files/12258745...er_V1.rar.html


http://files.filefront.com/Cargo_Cra.../fileinfo.html


Vikinger.
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