![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
|
![]()
Ok so the player (me) is perhaps not exactly fresh out of u boot school but my captain is. I chose to start the first patrol on August 1st 1939 as it would give me about a month of brushing up on old dusty skills as well as trying to figure out all those things I never figured out in a rather friendly environment.
1) Hydrophones: Is there a consistency with engine and screw frequencies and speed for a given ship or is it as chaotic as the moon phases? On my way to the p grid, I'm doing a series of tests one of which is to listen for these 2 frequencies whenever I get a merchant in listening range, then note down what type exactly when it gets within visual, plan is to plot out if eng/screw frequency can be used to determine speed with some accuracy but also if one can determone type of merchant, or at least narrow it down to only a few candidates. Example: This slow moving tramp steamer had an engine freq of 2.63 Hz and a screw freq that was just a hair lower, but close enough for me not to be able to tell from the eng freq. A slow large merch had a much lower screw frequency (about 1.2 Hz) and roughly the same eng frequency as the tramp. These two findings made me wonder. Has this been done before by any of you and if so, what did you find? 2) Any idea what is up with the hydrophone you start off with? 140* angle it says but my sonar guy kept track all the way from 2* stb to some 172+ (bear in mind I was going slow with minimum engine/screw noise). To hear it is one thing but to track it is pretty astonishing, or he couldn't write down the number 140 if his life depended on it. Makes me wonder if there is a point at all in upgrading that particular piece of hardware. 3) How close do you guys generally go for identifying nationality, weather and light depending of course (no external camera). I'm getting better at long range ID of type of ship but the nationality is way way tougher, even in broad daylight I need to get really close. 4) I am also trying to work out some sort of time plan for the crew, to get rid of this micro management every hour or so. I haven't gotten far yet and there are complications like weather, p***ed off British destroyers etc, that will affect the resting time needed. Any tips on tested and proven time schedules for these brave but often exhaused sailors? 6-8 hours on, 4 hours off seems to work for all stations in calm seas with no activity but I would need a more complete plan for this to have much worth. Goal is to have a predictable scheme with as few changes as possible in a 12 or 24 hour time frame. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
1. There was a hydrophone training mod years ago. I do not have it, and I do not remember who made it.
2. He will lose ships in a small cone directly in front of you. The upgrade solves this. 3. I get as close as I need to to identify the flag. I also like to shoot close in too, around 800M - 15000M. 4. I use SH3 Commander and turn the fatigue off. The captain was not in charge of crew rotation, so why should I be is how I feel about it.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() |
![]() Quote:
Well, fatigue off setting can be considered as permanent pervitin-mode. ![]() |
|
![]() |
![]() |
![]() |
#4 | ||||
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Have a look if you haven't already. http://www.uboataces.com/ref-crew.shtml Since 5 officers AND a captain sounds a bit crowded I choose to see it as I'm really all of the officers at the same time taking on the roles of all including crew management (petty officers would do that it seems). Anyway, I might have found a few working schedules for various situations from cruise to tactical. Let's see how it all works out. |
||||
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
Here is manos' tutorial on youtube:
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
Downloads: 111
Uploads: 0
|
![]()
Most of your questions appear to be answered. When it comes to identifying ships, you pretty much have to get close to see the flag. No real way around that. I have some techniques I use when I don't want to get too close, but they're far from perfect.
Single Ships If I don't want to move in close, I consider where the ship is and the type of ship. Then I decide if I want to take a chance on a shot. I would be much more likely to use this method in the middle of the North Atlantic in 1942 than say in the area bordered by Portugal, Africa and Madeira. There is a lot of Japanese and Spanish traffic through this area. Convoys I use the same type of method for convoys, except I have other information I can rely on to make a better decision. In addition to the type and position of the ships, I also have the size of the convoy and number and types of escorts. This is still not perfect, as I have encountered friendly ships mixed in with enemy convoys. I've hit a few friendly's here and there, but hey, you can't make an omelette without breaking a few eggs!! |
![]() |
![]() |
![]() |
#7 | ||||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
|
![]() Quote:
I don't recall that you can differentiate between vessel types, but merchants are generally slower than independent warships so there is that clue. Your best bet would be to set up a test scenario with a single merchant ship going by your U-boat: alter the ship's speed and find the correlation. Quote:
Quote:
Quote:
Hope this helps!
__________________
"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
||||
![]() |
![]() |
![]() |
#8 | ||
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
|
![]()
Thanks for the inputs! Yeah the 4 bearing method has been with me for quite some time now. It is astonishingly accurate given the limitation that is pixelation.
Quote:
Quote:
EDIT: For anyone not aware of this site, here's a bunch of info on subs, VIIC in particular but a lot of goodies to read still. http://www.uboatarchive.net/ |
||
![]() |
![]() |
![]() |
#9 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
|
![]()
Unescorted always get identified by me. Which, of course means I go in close. If I can't ID it, I don't shoot it.
As far as convoys, they're escorted ships and therefore denied any protection of neutrality. Same thing for merchants with deck guns. If I can see a gun, I consider it hostile. T |
![]() |
![]() |
![]() |
#10 | |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,690
Downloads: 30
Uploads: 0
|
![]() Quote:
[digression] Another thing and totally unrelated: I think I discovered the Flying Dutchman today. Was down at 40 m while hiding from a storm off the southeast coast of England when I got sound contact. Merchant, slow, closing. Now the headache begun coz no matter how I maneuvered, I couldn't get him on another bearing. I surfaced, cursing, then headed off towards him. Turned out he was a flaming wreck but boy was that captain one mean unholy spirit. His flaming ship was raging across the stormy waves at speeds close to UFO speed. I turned to intercept, he went ballistic and shot across the ocean in his burning boat to stay well and truly on my port side. UFO speed is no joke, that guy was barely visible in the distance and still he managed to travel what must have been at least 10 nm in barely a second. Methinks Dönitz wouldn't believe me if I told him. [/digression] |
|
![]() |
![]() |
![]() |
|
|