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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2011
Posts: 2
Downloads: 163
Uploads: 0
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I'm fairly new to RFB 2.0 and I like the level of realism, but am having trouble figuring out a successful method for calculating torpedo solutions. Have looked elsewhere for help but so far no luck. Any help in this area would be greatly appreciated.
Mods running: RFB_2.0 RSRDC_RFB_V575 MaxOptics IV for RFB 2.0 MaxOptics Binocular for RFB Merchant Skinpack v2 RFB Nav Map Make-Over v2.1 Bigger Better Protractors |
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#2 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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take a looksie here this is what I use ,,
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#3 |
Nub
![]() Join Date: Aug 2011
Posts: 2
Downloads: 163
Uploads: 0
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That's great, thanks for the help, now so sink some juicy merchants...
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Tags |
calculations, rfb 2.0, solution, targeting, torpedo |
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