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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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*Looking through periscope*
Come closer... closer.... yeah that's it... Now keep going next to be dead beauty.... *CRASH, SCREEECsssSHSHSH, BOM.* THE HELL IS THAT!? Collision?!? *Got rammed by an escort because I was too focused on target.* *Starts to dive* Repairman: Flooding sir! -_-'... Don't stay here looking at me and go repair it! We can't surface now! Repairman: Seriously, I never work unless you order me to! I JUST did. Repairman:.....in the menu. -_-' *Quits* Day 2
*Manages to shake them, goes back to base and fire the guy.* ......I just have too much imagination or I seriously need a life. |
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#2 |
What's happenin' Cap'n'?
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I just started playing with no map contacts and it is great.
Before, my lookout would say 'contact'. I would pull up the map, plot the ship to get the speed, go to periscope depth, track them on sonar until they get about 3000 yards or less, THEN I might raise the periscope to see what it is, but it really doesn't matter. Now, when my lookout says 'contact' I am scanning the horizon! I have to plot using the stadimeter. What ship it actually is makes a difference! When I go to periscope depth, I have to figure out course changes just by where the sound is, not just by looking at the map. It's great! I'm glad I played with map contacts so I could master the basics, but no map contacts really makes it like a new game!
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USS COPPERFIN
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#3 |
Seaman
![]() Join Date: Nov 2015
Location: Nebraska
Posts: 38
Downloads: 13
Uploads: 0
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I use no map contacts. For me, the thrill of the hunt is a lot of the fun in SH4. (Hmm. If I were a Japanese tanker where would I be hiding?)
If I'm submerged and get a contact there are some ways to use passive sonar to determine a target's course and speed. I need a good calculator to do the math for these methods, but I have fun doing it. Then there are times when I'm on the surface and spot a destroyer. Those destroyers are moving right along and there isn't a lot of time to identify the ship and line up a shot. I just have to take what I get and hope for the best. But ... to each their own. I think the options are one of the things Ubisoft did well on. SH can be set up to suit a great many of playing styles. Whatever your style, good luck and good hunting to everyone!!
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You're an attack sub. Act like it. |
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#4 |
Planesman
![]() Join Date: Dec 2015
Location: California
Posts: 195
Downloads: 0
Uploads: 0
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I survived my entire career, from 1943 until 1945 @ 100%....not easy but doable....
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#5 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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No map contact dosent make much difference. All you can do is mark the targeton yiour map with the informations you have then add some more as you aquire more information. The real challenge is not to be seen. Its easy, when you have only a sligh idea of where the enemy is, to make a mistake and screw it up. This is my main problem right now. But yeah doing the map contacts myself is awesome. the only thing i got in the map is general direction of sound contacts wich i think is logical or ill throw sonar guy out by one of my aft tubes.
I really am a noob at this game though. I got my successes but im just always playing 100% with sims even when i start playing. So, the learning curve looks like a damn mountain xD. but its rewarding. I did the same with Falcon 4 BMS (BEST F-16 simulation I EVER played and if you even have a slight interest in flight sim you owe yourself to play this.) and i suffered a gereat deal getting shot out of the sky by a sidewinder with no idea where it came from until someone tell me to raise my sensor antenna and notice the guy was shooting me miles away in BVR (Beyond visual range.). I love realism... not because it is fun but because it is hard and rewarding. Last edited by dashyr; 01-27-16 at 01:29 PM. |
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#6 |
Planesman
![]() Join Date: Dec 2015
Location: California
Posts: 195
Downloads: 0
Uploads: 0
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I use a traffic collision template and dry erase markers to plot positions onscreen.....what would be better is if sonar would give a range in yards instead of "short range" etc...
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Yes, this is very true. |
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#9 |
Planesman
![]() Join Date: Dec 2015
Location: California
Posts: 195
Downloads: 0
Uploads: 0
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T orpx - I use a lot of scratch paper!
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#10 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() For plotting? Didn't know anyone still did this. |
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#11 | |
Planesman
![]() Join Date: Dec 2015
Location: California
Posts: 195
Downloads: 0
Uploads: 0
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I even plot on the screen with a traffic collision template and dry erase markers! |
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