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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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Well, am I?
I have no prior SH3/SH4 modding experience.. but I've done many graphical skin modding in previous games, and I've done a little light reading on modding the config files of the game and might see how feasable it is.. but yeah, just had an idea after reading up on guys wanting to make a U-Boat mod from SH4.. got me thinking.. ![]() Anyway.. consider this a teaser.. I will update if I do decide to head down the path.. (and will probably start calling for assistance ![]() |
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#2 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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The easiest part would be the exteriors...ship models and skins. Replacing what's there with 1970's-80's models.
Next in line of difficulty would probably be the map. Most difficult of all would be the interiors. Trying to completely change what's there to a nuke interior and merging that theme with the current control scheme. That would be tough, imo. Mission scripting wouldn't be too bad with guys like tater who really has a handle on that end of things. But, half the fun is the challenge itself. And success is biting off more than you can chew, and handling it. You're definately in for a long bit of work though.
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#3 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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I think that's going to be the phrase on my tombstone when I finally leave this world.. just add.. 'sometimes' to the end and it's pretty accurate.. :p Thanks for the support guys.. kinda makes it sound not as impossible as I first thought.. but still a long road.. meh.. we'll see.. we'll see.. |
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#4 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Though, you could pull off an early Cold War scenario or two without having to re-create all the game assets...
especially if you could pull SH3 vessel assets over... In late 1949, the USS Cochino, SS-345, a Fleet Submarine, carried out the first submarine spy operations of the Cold War. The Cochino was fitted out with a snorkle and was one of only a couple of diesel subs used in this manner...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#5 | |
A-ganger
![]() Join Date: Sep 2007
Location: Brisbane, Australia
Posts: 78
Downloads: 6
Uploads: 0
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Mad as a Hatter :rotfl: No go for it I love all mods and incourage all to make them whether realistic or not. Varieity is the spice of life.
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#7 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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It would take a tremendous amount of time! The team wich works at bringing uboat to SH4 has hardly done any huge step forward, it seems, and it requires less tweaking has it covers the same game period/technology.
One of the problem being we don't have a proper 3d model importer/exporter for the moment (skwas with its silent 3ditor is working on that) |
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