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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
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Greetings everyone, I am fairly new to the U-Boat/Atlantic scene, I got into this series from SH4. Really like it so far perhaps more than SH4
![]() Now obviously attacking with U-Boats is very different from Fleet Boats and I'd like to know how you guys attack convoys in this game or at least the standard way of doing so. I have no clue how, I've encountered 3 convoys so far and what I normally do is just get the convoy's speed, pick off a target, get the data and fire a full salvo. I usually hit the one I aimed for but I can't say the same for the rest of my fishes. Anyways, I've been looking at videos on YouTube however I can't find any decent ones. Most of the videos I've encountered use Automatic Targeting. Any tips would be appreciated. Thanks. ![]() |
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#2 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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That's a pretty big can of worms you opened up just there...
It's a very complicated subject to tackle effectively, because convoy engagements have so many variables. One of the first things I did, was start reading up on the subject from historical accounts, be they the personal memoirs of the captains, or more general information about the battle of the Atlantic. I, myself am not terribly great at shooting multiple ships at the same time, but I can offer what I have learned. One of the most important aspects of a successful convoy engagement is the angle your boat approaches at. The ideal position is 90 degrees abeam, so that if they are sailing right to left (or left to right) the view from your scope will be like that in a shooting gallery. Almost never happens. Count yourself lucky if it does. 45 degrees off the target is good too, as long as you are ahead of it. This way, the target has fewer chances to take evasive action if the torpedo or your scope were spotted, and in all probability, will run right over it anyway. Once you have your angle of approach worked out, the next step is to get into range. Varies with the types of torpedoes you have on board. Best chance for hits is 2 - 1 Km away. Not always attainable. This is where your experience will help you. If you are too far away at the outset, you may have to shadow the convoy on the surface, using your higher diesel engine output to run ahead of the ships, and then dive, to lie in wait... That's if everything works out all right. When it doesn't (and it won't) you may have to deal with escort ships or aircraft, outfitted with Radar. They will pick you up, move in to investigate, and hopefully your watch crew or radar set will pick them up in time, forcing you to dive and give up your speed advantage. Very dicey, this convoy hunting business. In a typical convoy deployment, the most valuable ships will be in the center, or as close to the center column as the formation allows. Tankers, troopships, passenger liners acting as troopships, and heavy cargo, of course. You won't get too many attacks right away so you have to make your shots count. This is where knowing how to set your torpedoes comes in. Do you fire one at a time, or spreading salvo? All at the same depth, or varying depth? Are they G7as and will leave a wake to be spotted by the target? In any case, once you have your targets picked out you have to begin the firing process quickly because these things can change for any reason, at any second. The longer you stay undetected, the better your chances to make multiple hits. Fire at the targets farthest away first. Try not to wait longer than 15 to 25 seconds the latest before sending your next fish on the way. Repeat as many times as targets worth shooting at, but you must do it quickly. If you are successful, your torpedoes should all impact more or less at the same time. It's a nice sight to see really... But if you wait too long, you may hit one or two out of your four torpedo spread. Once those explosions start to happen, the herd starts to panic. Hard to port, hard to starboard, all stop, all full ahead, anything can happen. One thing is sure to happen though and that is, you missed with tubes 3 and 4. Some Captains, the daring ones, will try to get as close as possible. Slip down to 20m and all stop or ahead 1 knot at silent running stations, to get through the escort screen. Once the escorts are comfortably away, up to periscope depth, secure from silent running, and prepare to attack. In some cases it's possible to attack on the surface or even from inside the convoy itself! Only time and experience will tell you when to try that. I hope that helps somewhat, like I said, my method was to read historical accounts and try to apply what they taught me, if nothing else, use the exterior camera to help plan your attacks. And if you did all the torpedo settings manually, well, this would become a nightmare. I make most of my hits with automatic aiming. ![]()
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#3 | |
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
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#4 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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I'd say they did a pretty good job simulating what combat under the waves aboard a U-boat during the war was like, yeah. Some players complain about levels of realism and historical accuracy, but I think unlike some game engines, this one hangs together very well, and well, it's 2015 now and I am still willing to spend time at it, so it has staying power. That's good to know for when retirement age rolls around...
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Because I'm the captain, that's why! |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Try and get past the escorts... let them go by you. Once inside the convoy reek havoc on the most valuable ships. Change directions but keep after them. If they are half way past you turn and follow, and attack from the rear. They're zig zagging and you'll be able to get a broadside shot at them.
Now, if you are attacked... if one that isn't sinking very fast and hide under it. You will be safe and able to leave when they get tired of looking and leave. Remember their course. You can surface once they're out of sight and to an end run around to get back ahead of them again. Sometimes it works and sometimes it doesn't. If you find them and are ahead of them, hit em again. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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A-ganger
![]() Join Date: Aug 2014
Location: High Wycombe, UK
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There are only two kinds of vessels; submarines and targets. |
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