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Silent Hunter
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i encountered this while on patrol Late 1942 north of Papua-New Guinea while driving the USS Gudgeon (Gar-class).
while i was concentrating on a torpedo attack, a merchie ran over us from astern, causing extensive damage to the hull (38%) and equipment damage to the topside equipment and forward torpedo tubes. it is the torpedo tubes that i would like to describe more fully. Tubes 1, 3, & 5 were reported destroyed and displayed the same status on the Equipment screen. the other three tubes displayed 100% ready for use. however, when i attempted to use tubes 2, 4, & 6, it was reported that they has sustained too much damage. after returning to base, i inspected a saved ActiveUserPlyerUnits.upc file taken after the damage had occurred. and sure enough Tubes 1, 3, & 5 had DamageHitpointsConsumed=100.000000 as expected. however, tubes 2, 4, & 6 did not have that value: Damage=0.000000 DamageHitpointsConsumed=0.000000 so, why couldn't i use tubes 2, 4, & 6? has anyone else experienced this? ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\TMO_2_5\MODS] 100 TriggerMaru_Overhaul_2-5 101 1.5_Optical Targeting Correction 031312 for TMO 2.5 102 1.5_OTC for 16 to 9 Aspect Ratio_TMO 104 EZ Plot V2.0 300 RSRDC_RFB_V575 301 RSRDC_V5xx_Patch1 400 Webster's Eliminate Floating Plankton
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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