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Old 08-17-20, 05:58 PM   #1
KaleunMarco
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Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
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Default Damage

i encountered this while on patrol Late 1942 north of Papua-New Guinea while driving the USS Gudgeon (Gar-class).

while i was concentrating on a torpedo attack, a merchie ran over us from astern, causing extensive damage to the hull (38%) and equipment damage to the topside equipment and forward torpedo tubes. it is the torpedo tubes that i would like to describe more fully.

Tubes 1, 3, & 5 were reported destroyed and displayed the same status on the Equipment screen. the other three tubes displayed 100% ready for use. however, when i attempted to use tubes 2, 4, & 6, it was reported that they has sustained too much damage.

after returning to base, i inspected a saved ActiveUserPlyerUnits.upc file taken after the damage had occurred. and sure enough Tubes 1, 3, & 5 had DamageHitpointsConsumed=100.000000 as expected. however, tubes 2, 4, & 6 did not have that value:
Damage=0.000000
DamageHitpointsConsumed=0.000000

so, why couldn't i use tubes 2, 4, & 6?

has anyone else experienced this?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\TMO_2_5\MODS]

100 TriggerMaru_Overhaul_2-5
101 1.5_Optical Targeting Correction 031312 for TMO 2.5
102 1.5_OTC for 16 to 9 Aspect Ratio_TMO
104 EZ Plot V2.0
300 RSRDC_RFB_V575
301 RSRDC_V5xx_Patch1
400 Webster's Eliminate Floating Plankton
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