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#1 |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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GWX 3.0, and SH3 Commander
I want to simulate transfers. There is an option to have automatic transfers in SH3 Commander, but there is also a way to "dismiss" crew members. I noticed while looking at crew in SH3 Commander that sometimes they recommend you tranfer someone out because of their high rank or some thing. This sounds a lot more fun , doing it that way personally. At least to say a goodbye to your crewman... overview his statistics... which way do you guys like to do it? Manually or auto transfers? I am scared to do manual, does it have any downsides? |
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#2 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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I think that I would want to remain in control of that process myself.
However, if you want to simulate the higher ups pulling the strings and shuffling your crew around without your consent, then I think it would be more fun to gamble and hit "automatic" and see if it hamstrings you later on...
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Because I'm the captain, that's why! |
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#3 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
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I use both methods. Transferring random crew myself and using Commander's 'random crew transfers'.
Commander keeps me honest by usually transferring, injuring or killing off my favorite officers or POs just when I need them. ![]() I try and have a change of 2-5 crew per patrol.
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...I fought in many guises, many names, but always me. Patton
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#4 |
Difficulties Numbing
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Mine keep getting drunk and getting arrested. I think we might need to change the cook.
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#5 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
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Smutje keeps finding ways to smuggle booze on board is that it? That's the problem I'm having with mine...
__________________
Because I'm the captain, that's why! |
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