SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-15, 02:52 AM   #1
AS
中国水兵
 
Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
Default Which mod(s) should I try?

Hi guys,

after a Long time I want to give SH5 another try. Now there are two big mods and I donīt know which one to use.

First of all there is The Wolves of Steel, which must be a HUGE modification considering the sheer size of this Thing. Strangeley, it hasnīt got too many Downloads and seems to have some map related bugs...

The other mod is Open Horizon, which sounds very promising.

Can someone help me decide which one is better for me? Hereīs a quick overview what I like:

- admittedly, I love eye-candy, so whatever improves graphics, adds Details to landscape and Harbour, adds new ships etc. is really welcome

- SH5 is all about Immersion for me, which means I want to have as much U-Boat Feeling as possible (sounds, graphics, Crew interacting, technical accuracy)

- what I donīt need is 120% realism, i.e. I donīt want to consult Einstein himself to fire a torpedoe.


Thanks for advice,

AS
__________________
Whenever people agree with me I always feel I must be wrong. (Oscar Wilde)
AS is offline   Reply With Quote
Old 08-04-15, 04:09 AM   #2
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Hi AS

Use one of the mega mods.
These are tried and tested.

I highly recommend.
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos

Shaefer usues TWOS in his videos.

Check out my downloads section for other mega mods.

Peter
THEBERBSTER is offline   Reply With Quote
Old 08-04-15, 04:59 PM   #3
WilliamTheConqueror
Swabbie
 
Join Date: Mar 2014
Location: U-99
Posts: 5
Downloads: 21
Uploads: 0
Default

Wolves of Steel is a ultra realistic megamod. that means actual map navigation, which I don't get, and all sorts of gauges for torpedo firing, which is all good. Open horizons is more of a content adder (ships, upgrades, missions, campaigns, etc.) plus, it fixes most of the issues of the stock game. WoS has OH2 in it already, so go for either depending on your preferences.
WilliamTheConqueror is offline   Reply With Quote
Old 08-05-15, 03:57 PM   #4
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

You don't have to enable Real Navigation with WoS. I don't use it.

Steve
maillemaker is offline   Reply With Quote
Old 08-14-15, 12:59 PM   #5
goodpoints
Watch
 
Join Date: Aug 2015
Posts: 30
Downloads: 87
Uploads: 0
Default

Quote:
Originally Posted by AS View Post
Hi guys,

after a Long time I want to give SH5 another try. Now there are two big mods and I donīt know which one to use.

First of all there is The Wolves of Steel, which must be a HUGE modification considering the sheer size of this Thing. Strangeley, it hasnīt got too many Downloads and seems to have some map related bugs...

The other mod is Open Horizon, which sounds very promising.

Can someone help me decide which one is better for me? Hereīs a quick overview what I like:

- admittedly, I love eye-candy, so whatever improves graphics, adds Details to landscape and Harbour, adds new ships etc. is really welcome

- SH5 is all about Immersion for me, which means I want to have as much U-Boat Feeling as possible (sounds, graphics, Crew interacting, technical accuracy)

- what I donīt need is 120% realism, i.e. I donīt want to consult Einstein himself to fire a torpedoe.


Thanks for advice,

AS
Open Horizons II expands and improves the campaign (similar to Run Silent, Run Deep for SH4) and I believe is already included with all the major megamod. From my brief experience with the stock campaign, my impression is that it's essential.

TWOS has almost 14,000 downloads according to the subsim downloads section though, not that it should be a deciding factor. Also though you can run TWOS without RealNav, it's probably not as difficult as you think. If you were to use the most historically accurate method, and let the navigator handle most of the technical details, all you have to do is: draw some course lines, calculate ETA if you like, set heading/speed, and start the auto nav fix scripts and the navigator will plot your position every 2 hours. (or whenever you ask him for one) No celestial navigation or sextant use required on your part (unless you want to); and while the navigator's fixes are set by the mod to have a range of inaccuracy, I think fog of war from the lack of GPS precision is essential to the immersive tension of hunting. (you can tweak the range of inaccuracy, as I did since the I doubt the old man would've stayed a navigator for that long if his celestial fixes were as off as they were set to)

As far as graphics, environment, crew interaction mods, new/non-fictional ship classes and the like it seems like many of the same ones are shared between the megamods.

When I was starting out I was somewhat surprised by the lack of mod summaries. I have not yet tried out all the major ones, but for those who have, I think creating a sticky thread with a clear/concise summary and comparison of the features of all the major megamods would be extremely helpful to newcomers.

Maybe you could clarify more the level on which you prefer to use torpedoes. To me 120% realism would be using the most complex historical option available even though the actual crew usually used simpler methods. i.e. calculating FULL manual solutions the WWI way (slide-rules and attack disks galore) without using the TDC/TRW at all.

Last edited by goodpoints; 08-14-15 at 01:10 PM.
goodpoints is offline   Reply With Quote
Old 08-18-15, 12:17 PM   #6
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Real Nav goes off the rails for me because I don't want to dictate course changes unless we are in combat. I want to give orders and the sub arrives where I tell it to without me having to watch the clock and set new courses manually at every waypoint we compute ourselves to be at.
maillemaker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.