SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-28-15, 04:34 PM   #1
CjStaal
Seaman
 
Join Date: Jul 2015
Posts: 42
Downloads: 15
Uploads: 0
Default How to calculate speed without notepad if you do not have gods eye enabled on the nav

I am at 100% realism. How do I find out their speed without the notepad?
CjStaal is offline   Reply With Quote
Old 07-28-15, 04:38 PM   #2
CjStaal
Seaman
 
Join Date: Jul 2015
Posts: 42
Downloads: 15
Uploads: 0
Default

I think I know how. Using some trigonometry.

First calculate bearing and range.

Wait about a minute

Calculate bearing and range again.

From there, you know an Angle, and 2 sides of a triangle.

Using a side angle side formula you can calculate distance traveled.

From there, you can divide by the time and you have the speed.

[Best to do this paused, lol.]

I'm hoping there is a better way though.
CjStaal is offline   Reply With Quote
Old 07-28-15, 04:43 PM   #3
Kip336
Torpedoman
 
Join Date: Jun 2009
Posts: 119
Downloads: 19
Uploads: 0
Default

You're well on your way to the solution. What you said would actually work, but if we can eliminate the math, it's even less prone to error.

Take your bearing/range estimates exactly every 3 minutes and 15 seconds.

The distance between two points per 100 meters is the speed in knots.

Distance 700 meter? speed is 7 knots

Distance 1200 meter? speed 12. etc.
Kip336 is offline   Reply With Quote
Old 07-28-15, 11:37 PM   #4
Tupolev
Hauptman
 
Tupolev's Avatar
 
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
Default

The fixed wire method is good if you know the target's length. Since 1 kt is about .5 m/s, measure the time a ship takes to cross the vertical wire in your scope.

Works best when your own speed is under 2 kts. Also, you can't be turning or pan the scope when this is happening.

My preferred and (in my opinion) most accurate way is to steer a parallel course abeam the target. Match speed so the target stays at the same bearing. Your speed is now the targets speed. May take some fine tuning to get right.
Tupolev is offline   Reply With Quote
Old 07-30-15, 09:20 AM   #5
Topp1967
Watch
 
Join Date: Aug 2007
Location: Stirlingshire
Posts: 18
Downloads: 124
Uploads: 0
Default

Thanks! for the 3 min 15 sec tip - elegantly simple . Going to switch to that tonight, up till now I had been measuring distance over a set time ie how many metres travelled in a minute(s) then converting to kmph then dividing by 1.852 to get speed in knots.
Topp1967 is offline   Reply With Quote
Old 07-30-15, 10:04 AM   #6
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

I also have a spreadsheet / cheat sheet that I use when stalking a convoy. It tells me how far the convoy will travel in a certain number of minutes. For example, I can look at my sheet and know that a convoy traveling at 8 knots should traverse 15.8 km in 61 minutes.

Obviously, you could say that it will cover 15.55 km in 60 minutes, but I find the .55 awkward to work with. In reality, the convoy will cover 15.81 km in 61 minutes, but that's close enough to 15.8.

I do hourly checks by hydrophone and typically run 15-20 km away from the convoy (depending on the weather). I have noticed that I often get radar contact from the escorts, but they never wander over to check on me. It's early 1943.
Zosimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.