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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I'm trying to figure out how I can make this combination work.
I've got GWX 3.0 installed, along with the Merchant Fleet Mod V3.2. I noticed that the GWX3 Wilhelmshaven, St. Nazaire, Schleuse + Extra Ships V7 appears to have the exact same info for the T09A and T13A as MFM does, but I don't know if the other ships in here are also present in the MFM. I noticed that I had to install MFM first if I wanted to start in port (if MFM was installed after this, regardless of the setting in SH3 Commander, it always started me in the mouth of the harbor as if I had selected to start at sea). So - should I disable all of the new ships in this mod so that they don't overwrite anything from the MFM mod or are they different? I have the GWX Combined Skin Pack but have read varying accounts (it works with GWX3, it doesn't work, delete the .dat files, etc.). What I'd like to do is use the skins for everything except merchants (and use the MFM skin packs for those instead). Unfortunately, I'm not sure which entries are merchants and which aren't. Will this work, and if so, where can I find out which entries in the Combined Skin Pack are for merchants, so I can remove them before activating the mod? |
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#2 | |||
Eternal Patrol
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#3 | ||
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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Also - are there any mods that add date-based and/or theater-based changes to U-boat skins, such as different camouflage patterns? |
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#4 | ||||
Eternal Patrol
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I personally don't use the date folder for my own U-boat skins. I like to pick one and install it between patrols.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Since I started using MFM I've been using an SH3 Commander mod which adds MFM skins on the dates recommended by IABL. The mod is at this link and you should be able to plagiarise it to add u-boat skins on the dates you want them. There's also a way to randomise the files so if you have a large number of u-boat skins and can't decide which one you want you can get a random skin each time.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#6 | ||
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I thought about it some more and came to the realization that what I was looking for isn't a "your u-boat is painted in this scheme at this point in time" so much as a "it was pristine when you started your patrol and by the end of it, you've got patches of rust and it is dirty with a noticeable weedline." |
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#7 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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A degredation mod would be a great idea but I think it's beyond the reach of the SH3 engine. We can keep hoping... ![]()
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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