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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Is there a possibility for the land units to become targets so they can be destroyed? They are such a nuisance when sailing past in a battleship.
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Yes, there is. |
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#3 |
Pacific Aces Dev Team
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It was iambecomelife IIRC, he will be using it in the WW1 mod
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One day I will return to sea ... |
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#4 |
Silent Hunter
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Credit goes to zel, not me. I simply have plans to improve his mod, but he did the hard work. The original link is gone, so I reuploaded it here:
http://www.filedropper.com/destructiblefactoryv2b You will get a destructible factory and oil tank model. If you're savvy with S3ditor you can add a sensor so that, if you approach within visual range of the buildings, you can be reported to hostile forces. ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Thanks for that,
Will look at it. I was actually looking at how to make the land units destructible.
__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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