![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sailor man
![]() Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
|
![]()
Hi All;
In real life, the German Uboat service's short wave 'burst' transmissions, used for locating their uboats were encoded fast burst transmissions that were being read by the British and Americans. In a lot of instances the information was too old to be of much value by the time the Allies decoded it. In others, it was a huge advantage. Milch cows and supply ships in particular suffered terribly because of this issue. I'm wondering if the game handles this situation or not. I always feel that I should send a quick message every few days so Bdu knows where I am. Since the game doesn't include the ability to manually send these'bursts' doesn't necessarily mean that the AI doesn't include them. Alternatively, are the messages I send meant to portray these 'bursts'? I'm wondering if the game assumes that Bdu already knows where I am and the messages I'm sending are superfluous. Does any of this affect gameplay? Cheers, ![]() |
![]() |
![]() |
![]() |
#2 |
Captain
|
![]()
I don't think so. However, the old adage was "He who speaks less, lives longest."
![]()
__________________
"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
![]() |
![]() |
![]() |
#3 |
Sailor man
![]() Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
|
![]()
Time will tell on this patrol. This is my first patrol in September '39 and there weren't many, if any hunter/killer groups around back then, so they're supposedly not out looking for me. Most of the task forces I run into are (my guess) heading out to escort duty somewhere.
Good advice, thanks. I usually forget to transmit, then Bdu goes nuts with messages and I send something off. I DO send contact reports when I can, though I don't know that they do much good in the game. Cheers. ![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
I never got the impression through years of playing SH3 that radioing BDU had any impact on game play.
Very, very rarely, like once or twice, I had some air support show up, but it may have just been luck. Now with the h.sie mod you can supposedly get wolfpack support. I don't think the enemy responds to your radio transmissions at all in SH3. Steve |
![]() |
![]() |
![]() |
#5 | |
Planesman
![]() Join Date: Nov 2012
Posts: 183
Downloads: 49
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Sailor man
![]() Join Date: Apr 2010
Location: Brantford, Ontario, Canada
Posts: 47
Downloads: 229
Uploads: 0
|
![]()
Good info guys, thanks very much.
![]() |
![]() |
![]() |
![]() |
#7 | |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
|
![]() Quote:
Of course the game doesn't -but maybe should- let you tune in on the 600 meter bandwidth to monitor international radio traffic. The enemy captains would call out a code S.S.S. alerting for U-boats in the area, and that would be a good way to determine if your stealthy approach had failed...
__________________
Because I'm the captain, that's why! Last edited by UKönig; 05-07-15 at 10:40 PM. Reason: not finished my thought... |
|
![]() |
![]() |
![]() |
|
|