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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2015
Posts: 2
Downloads: 49
Uploads: 0
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What up guys, im messing with a few mods/ subs and not really happy with the wait time in between with deck gun. Any chance anyne know how i can speed her up a bit?
Thank you for the help guys! ![]() ![]() ![]() |
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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http://www.subsim.com/radioroom/down...o=file&id=4489
Use that to open \Data\Library\USSubParts\Deck_Gun_3_50.sim or Deck_Gun_4_50.sim, whichever you want to mod, and reduce the number for the reload time. |
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#3 |
A-ganger
![]() Join Date: Feb 2015
Location: Northern KY
Posts: 80
Downloads: 66
Uploads: 0
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Make sure to go to GQ. That seems to decrease reload time.
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#4 |
Gefallen Engel U-666
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afro9653!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Not that I've seen. Having a couple of gunners mate chiefs (or anyone with high gun skills) IN THE CREW SLOTS FOR THE GUN reduces the load time, but it's still about a half second for the recoil and 4 or 5 seconds for the reload unless you hack it. Change the reload time for the 3 inch 50 from 4 seconds to 0.1 seconds and stick a couple chiefs in the crew slots for the gun it almost turns into a large caliber machine gun.
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#6 |
Chief of the Boat
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Welcome to SubSim afro
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#7 |
Nub
![]() Join Date: Feb 2015
Posts: 2
Downloads: 49
Uploads: 0
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Thanks for the help guys! your suggestions worked great and also thanks for the love. Its nice to finally find a forum with good people!
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#8 |
Stowaway
Posts: n/a
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try my upgraded deck gun mod
it increases rate of fire plus gives you extra ammo as well |
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