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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Nov 2011
Posts: 141
Downloads: 300
Uploads: 0
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Hey guys. I was looking for a mod to add to sh3 with gwx 3.0 to include lifeboats. I found the lifeboats and debris mod but it says it only compatible with gwx 2.1. I was also looking for one to increase torpedo damage. Maybe it is just me but it seems it takes two or more torpedos to sink small to med size merchants. I thought this was a bit unrealistic.
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#2 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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Large Cargos/Merchants can be one-shotted under the keel 50% of the time if you wait a bit (realistic sinking times). But most larger ships (except the Tankers/pyro ammunition ships which may blow up immediately) generally need two torpedoes to take down.
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#3 |
Eternal Patrol
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Lifeboats and Debris mod final, with animated rowers.
http://www.subsim.com/radioroom/down...do=file&id=628 Wooden Lifeboats, by Iambecomelife. Adds the big wooden boats, but no animations. http://www.subsim.com/radioroom/down...o=file&id=3911 As far as I know the two cannot be used together.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Rubini's "Lifeboat and Debris Mod" (see Sailor Steve's first link in the post above) ist compatible with GWX 2.1 AND GWX 3.0 Gold - because there are no significant changes between GWX 2.1 and GWX 3.0 Gold.
IIRC someone combined both mods from Rubini and Iambecomelife, but i don't know who it was. Greetings rowi58 |
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#5 |
Eternal Patrol
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Someone else said he was going to animate the Wooden Lifeboats mod, but it never happened.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
GLOBAL MODDING TERRORIST
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#7 |
Eternal Patrol
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Well, I was careful not to point fingers. Creative people are busy people, and there's always real life to deal with too.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
GLOBAL MODDING TERRORIST
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Well you did remind me to make sure I saved the files I have.
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#9 |
GLOBAL MODDING TERRORIST
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Finished adjusting a script that creates a SH properly scaled and placed Biped in 3D Max.
Tested importing a few BVH files and happy to say it's working great. ![]() The exporter script to make it all work with S3D is also good to go again. |
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